From de747196726b959faa5592a5a4e03392bcde25e0 Mon Sep 17 00:00:00 2001 From: Emux Date: Tue, 2 Aug 2016 20:50:21 +0300 Subject: [PATCH] Line texture: use highp in vertex and fragment shaders, #105 --- vtm/resources/assets/shaders/linetex_layer_tex.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/vtm/resources/assets/shaders/linetex_layer_tex.glsl b/vtm/resources/assets/shaders/linetex_layer_tex.glsl index 0ba1d3d1..6c47f1f1 100644 --- a/vtm/resources/assets/shaders/linetex_layer_tex.glsl +++ b/vtm/resources/assets/shaders/linetex_layer_tex.glsl @@ -1,5 +1,5 @@ #ifdef GLES -precision mediump float; +precision highp float; #endif uniform mat4 u_mvp; uniform vec4 u_color; @@ -31,7 +31,7 @@ $$ #extension GL_OES_standard_derivatives : enable #ifdef GLES -precision mediump float; +precision highp float; #endif uniform vec4 u_color; uniform vec4 u_bgcolor;