Animator: animation end event
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@ -211,11 +211,8 @@ public class Animator {
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long millisLeft = mAnimEnd - MapRenderer.frametime;
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//boolean changed = false;
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ViewController v = mMap.viewport();
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//synchronized (v) {
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/* cancel animation when position was changed since last
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* update, i.e. when it was modified outside the animator. */
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if (v.getMapPosition(mCurPos)) {
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@ -293,5 +290,10 @@ public class Animator {
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mState = ANIM_NONE;
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mPivot.x = 0;
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mPivot.y = 0;
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mMap.events.fire(Map.ANIM_END, mMap.mMapPosition);
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}
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public boolean isActive() {
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return mState != ANIM_NONE;
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}
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}
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@ -66,30 +66,33 @@ public abstract class Map implements TaskQueue {
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/**
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* UpdateListener event. Map position has changed.
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*/
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public static Event POSITION_EVENT = new Event();
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public static final Event POSITION_EVENT = new Event();
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/**
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* UpdateLister event. Delivered on main-thread when updateMap() was called
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* and no CLEAR_EVENT or POSITION_EVENT was triggered.
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*/
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public static Event UPDATE_EVENT = new Event();
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public static final Event UPDATE_EVENT = new Event();
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/**
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* UpdateListerner event. Map state has changed in a way that all layers
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* should clear their state e.g. the theme or the TilesSource has changed.
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* TODO should have an event-source to only clear affected layers.
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*/
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public static Event CLEAR_EVENT = new Event();
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public static final Event CLEAR_EVENT = new Event();
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public static final Event ANIM_END = new Event();
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public final EventDispatcher<InputListener, MotionEvent> input;
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public final EventDispatcher<UpdateListener, MapPosition> events;
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private final Layers mLayers;
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private final ViewController mViewport;
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protected final Animator mAnimator;
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private final MapPosition mMapPosition;
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private final AsyncExecutor mAsyncExecutor;
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protected final Animator mAnimator;
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protected final MapPosition mMapPosition;
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protected final MapEventLayer mEventLayer;
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protected GestureDetector mGestureDetector;
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