refactor 'RenderPath' to 'PathRenderer'

This commit is contained in:
Gustl22 2018-04-12 15:04:49 +02:00
parent 0604d579de
commit e204056972

View File

@ -73,7 +73,7 @@ public class PathLayer extends Layer implements GestureListener {
mLineStyle = style; mLineStyle = style;
mPoints = new ArrayList<>(); mPoints = new ArrayList<>();
mRenderer = new RenderPath(); mRenderer = new PathRenderer();
mWorker = new Worker(map); mWorker = new Worker(map);
} }
@ -219,7 +219,7 @@ public class PathLayer extends Layer implements GestureListener {
/*** /***
* everything below runs on GL- and Worker-Thread * everything below runs on GL- and Worker-Thread
***/ ***/
final class RenderPath extends BucketRenderer { final class PathRenderer extends BucketRenderer {
private int mCurX = -1; private int mCurX = -1;
private int mCurY = -1; private int mCurY = -1;