refactor 'RenderPath' to 'PathRenderer'
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0604d579de
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@ -73,7 +73,7 @@ public class PathLayer extends Layer implements GestureListener {
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mLineStyle = style;
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mLineStyle = style;
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mPoints = new ArrayList<>();
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mPoints = new ArrayList<>();
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mRenderer = new RenderPath();
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mRenderer = new PathRenderer();
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mWorker = new Worker(map);
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mWorker = new Worker(map);
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}
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}
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@ -219,7 +219,7 @@ public class PathLayer extends Layer implements GestureListener {
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/***
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/***
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* everything below runs on GL- and Worker-Thread
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* everything below runs on GL- and Worker-Thread
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***/
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***/
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final class RenderPath extends BucketRenderer {
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final class PathRenderer extends BucketRenderer {
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private int mCurX = -1;
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private int mCurX = -1;
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private int mCurY = -1;
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private int mCurY = -1;
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