FIX: jogl seems to be picky about flip to limit reads
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@@ -319,7 +319,7 @@ public class GLUtils {
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public static void glDeleteBuffers(int num, int[] ids) {
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public static void glDeleteBuffers(int num, int[] ids) {
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IntBuffer buf = MapRenderer.getIntBuffer(num);
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IntBuffer buf = MapRenderer.getIntBuffer(num);
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buf.put(ids, 0, num);
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buf.put(ids, 0, num);
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buf.position(0);
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buf.flip();
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GL.glDeleteBuffers(num, buf);
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GL.glDeleteBuffers(num, buf);
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}
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}
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@@ -349,7 +349,7 @@ public class GLUtils {
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public static void glDeleteTextures(int num, int[] ids) {
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public static void glDeleteTextures(int num, int[] ids) {
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IntBuffer buf = MapRenderer.getIntBuffer(num);
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IntBuffer buf = MapRenderer.getIntBuffer(num);
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buf.put(ids, 0, num);
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buf.put(ids, 0, num);
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buf.position(0);
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buf.flip();
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GL.glDeleteTextures(num, buf);
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GL.glDeleteTextures(num, buf);
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}
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}
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}
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}
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