refactor: move rendering of base layers to separate class

- keep track of GL state in GLState
This commit is contained in:
Hannes Janetzek 2013-01-05 05:42:29 +01:00
parent 99ce02a9bd
commit e50ea0c2ba
9 changed files with 347 additions and 240 deletions

View File

@ -0,0 +1,215 @@
/*
* Copyright 2013 OpenScienceMap
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.renderer;
import static android.opengl.GLES20.GL_ARRAY_BUFFER;
import static android.opengl.GLES20.GL_BLEND;
import static android.opengl.GLES20.GL_DEPTH_TEST;
import static android.opengl.GLES20.GL_POLYGON_OFFSET_FILL;
import static org.oscim.generator.JobTile.STATE_READY;
import org.oscim.core.MapPosition;
import org.oscim.renderer.layer.Layer;
import org.oscim.utils.FastMath;
import android.opengl.GLES20;
import android.opengl.Matrix;
/**
* @author Hannes Janetzek
*/
public class BaseLayer {
// used to not draw a tile twice per frame.
private static int mDrawSerial = 0;
private static float[] mMVPMatrix = new float[16];
private static float[] mVPMatrix = new float[16];
private static float[] mfProjMatrix = new float[16];
static void setProjection(float[] projMatrix) {
System.arraycopy(projMatrix, 0, mfProjMatrix, 0, 16);
// set to zero: we modify the z value with polygon-offset for clipping
mfProjMatrix[10] = 0;
mfProjMatrix[14] = 0;
}
static void draw(MapTile[] tiles, int tileCnt, MapPosition pos) {
Matrix.multiplyMM(mVPMatrix, 0, mfProjMatrix, 0, pos.viewMatrix, 0);
/* draw base layer */
GLES20.glEnable(GL_DEPTH_TEST);
GLES20.glEnable(GL_POLYGON_OFFSET_FILL);
// mDrawCount = 0;
for (int i = 0; i < tileCnt; i++) {
MapTile t = tiles[i];
if (t.isVisible && t.state == STATE_READY)
drawTile(t, pos);
}
// proxies are clipped to the region where nothing was drawn to depth
// buffer.
// TODO draw all parent before grandparent
// TODO draw proxies for placeholder...
for (int i = 0; i < tileCnt; i++) {
MapTile t = tiles[i];
if (t.isVisible && (t.state != STATE_READY) && (t.holder == null))
drawProxyTile(t, pos);
}
GLES20.glDisable(GL_POLYGON_OFFSET_FILL);
GLES20.glDisable(GL_DEPTH_TEST);
mDrawSerial++;
}
private static void drawTile(MapTile tile, MapPosition pos) {
// draw parents only once
if (tile.lastDraw == mDrawSerial)
return;
float div = FastMath.pow(tile.zoomLevel - pos.zoomLevel);
tile.lastDraw = mDrawSerial;
float[] mvp = mMVPMatrix;
setMatrix(mvp, tile, div, pos);
if (tile.holder != null)
tile = tile.holder;
if (tile.layers == null)
return;
GLES20.glPolygonOffset(0, GLRenderer.depthOffset(tile));
GLES20.glBindBuffer(GL_ARRAY_BUFFER, tile.vbo.id);
boolean clipped = false;
int simpleShader = 0; // mRotate ? 0 : 1;
for (Layer l = tile.layers.layers; l != null;) {
switch (l.type) {
case Layer.POLYGON:
GLES20.glDisable(GL_BLEND);
l = PolygonRenderer.draw(pos, l, mvp, !clipped, true);
clipped = true;
break;
case Layer.LINE:
if (!clipped) {
PolygonRenderer.draw(pos, null, mvp, true, true);
clipped = true;
}
GLES20.glEnable(GL_BLEND);
l = LineRenderer.draw(pos, l, mvp, div, simpleShader,
tile.layers.lineOffset);
break;
}
}
// if (tile.layers.textureLayers != null) {
// setMatrix(mvp, tile, div, false);
//
// for (Layer l = tile.layers.textureLayers; l != null;) {
// l = TextureRenderer.draw(l, 1, mProjMatrix, mvp,
// tile.layers.texOffset);
// }
// }
}
private static void setMatrix(float[] matrix, MapTile tile,
float div, MapPosition pos) {
float x = (float) (tile.pixelX - pos.x * div);
float y = (float) (tile.pixelY - pos.y * div);
float scale = pos.scale / div;
Matrix.setIdentityM(matrix, 0);
// translate relative to map center
matrix[12] = x * scale;
matrix[13] = y * scale;
// scale to tile to world coordinates
scale /= GLRenderer.COORD_MULTIPLIER;
matrix[0] = scale;
matrix[5] = scale;
// Matrix.multiplyMM(matrix, 0, pos.viewMatrix, 0, matrix, 0);
// Matrix.multiplyMM(matrix, 0, mfProjMatrix, 0, matrix, 0);
Matrix.multiplyMM(matrix, 0, mVPMatrix, 0, matrix, 0);
}
private static boolean drawProxyChild(MapTile tile, MapPosition pos) {
int drawn = 0;
for (int i = 0; i < 4; i++) {
if ((tile.proxies & 1 << i) == 0)
continue;
MapTile c = tile.rel.child[i].tile;
if (c.state == STATE_READY) {
drawTile(c, pos);
drawn++;
}
}
return drawn == 4;
}
private static void drawProxyTile(MapTile tile, MapPosition pos) {
int diff = pos.zoomLevel - tile.zoomLevel;
boolean drawn = false;
if (pos.scale > 1.5f || diff < 0) {
// prefer drawing children
if (!drawProxyChild(tile, pos)) {
if ((tile.proxies & MapTile.PROXY_PARENT) != 0) {
MapTile t = tile.rel.parent.tile;
if (t.state == STATE_READY) {
drawTile(t, pos);
drawn = true;
}
}
if (!drawn && (tile.proxies & MapTile.PROXY_GRAMPA) != 0) {
MapTile t = tile.rel.parent.parent.tile;
if (t.state == STATE_READY)
drawTile(t, pos);
}
}
} else {
// prefer drawing parent
MapTile t = tile.rel.parent.tile;
if (t != null && t.state == STATE_READY) {
drawTile(t, pos);
} else if (!drawProxyChild(tile, pos)) {
if ((tile.proxies & MapTile.PROXY_GRAMPA) != 0) {
t = tile.rel.parent.parent.tile;
if (t.state == STATE_READY)
drawTile(t, pos);
}
}
}
}
}

View File

@ -16,11 +16,9 @@ package org.oscim.renderer;
import static android.opengl.GLES20.GL_ARRAY_BUFFER; import static android.opengl.GLES20.GL_ARRAY_BUFFER;
import static android.opengl.GLES20.GL_BLEND; import static android.opengl.GLES20.GL_BLEND;
import static android.opengl.GLES20.GL_DEPTH_TEST;
import static android.opengl.GLES20.GL_DYNAMIC_DRAW; import static android.opengl.GLES20.GL_DYNAMIC_DRAW;
import static android.opengl.GLES20.GL_ONE; import static android.opengl.GLES20.GL_ONE;
import static android.opengl.GLES20.GL_ONE_MINUS_SRC_ALPHA; import static android.opengl.GLES20.GL_ONE_MINUS_SRC_ALPHA;
import static android.opengl.GLES20.GL_POLYGON_OFFSET_FILL;
import static org.oscim.generator.JobTile.STATE_NEW_DATA; import static org.oscim.generator.JobTile.STATE_NEW_DATA;
import static org.oscim.generator.JobTile.STATE_READY; import static org.oscim.generator.JobTile.STATE_READY;
@ -35,7 +33,6 @@ import javax.microedition.khronos.opengles.GL10;
import org.oscim.core.MapPosition; import org.oscim.core.MapPosition;
import org.oscim.core.Tile; import org.oscim.core.Tile;
import org.oscim.renderer.layer.Layer;
import org.oscim.renderer.layer.Layers; import org.oscim.renderer.layer.Layers;
import org.oscim.renderer.overlays.RenderOverlay; import org.oscim.renderer.overlays.RenderOverlay;
import org.oscim.theme.RenderTheme; import org.oscim.theme.RenderTheme;
@ -81,17 +78,11 @@ public class GLRenderer implements GLSurfaceView.Renderer {
private static float[] mMVPMatrix = new float[16]; private static float[] mMVPMatrix = new float[16];
private static float[] mProjMatrix = new float[16]; private static float[] mProjMatrix = new float[16];
// 'flat' projection used for clipping by depth buffer
private static float[] mfProjMatrix = new float[16];
private static float[] mTmpMatrix = new float[16]; private static float[] mTmpMatrix = new float[16];
private static float[] mTileCoords = new float[8]; private static float[] mTileCoords = new float[8];
private static float[] mDebugCoords = new float[8]; private static float[] mDebugCoords = new float[8];
private static float[] mClearColor = null; private static float[] mClearColor = null;
// number of tiles drawn in one frame
//private static short mDrawCount = 0;
private static boolean mUpdateColor = false; private static boolean mUpdateColor = false;
// drawlock to synchronize Main- and GL-Thread // drawlock to synchronize Main- and GL-Thread
@ -108,14 +99,6 @@ public class GLRenderer implements GLSurfaceView.Renderer {
/* package */static int mHolderCount; /* package */static int mHolderCount;
/* package */static TileSet mDrawTiles; /* package */static TileSet mDrawTiles;
static boolean[] vertexArray = { false, false };
// TODO
final class GLState {
boolean blend = false;
boolean depth = false;
}
// scanline fill class used to check tile visibility // scanline fill class used to check tile visibility
private static ScanBox mScanBox = new ScanBox() { private static ScanBox mScanBox = new ScanBox() {
@Override @Override
@ -334,32 +317,6 @@ public class GLRenderer implements GLSurfaceView.Renderer {
CACHE_TILES -= 50; CACHE_TILES -= 50;
} }
private static void setMatrix(float[] matrix, MapTile tile,
float div, boolean project) {
MapPosition mapPosition = mMapPosition;
float x = (float) (tile.pixelX - mapPosition.x * div);
float y = (float) (tile.pixelY - mapPosition.y * div);
float scale = mapPosition.scale / div;
Matrix.setIdentityM(matrix, 0);
// translate relative to map center
matrix[12] = x * scale;
matrix[13] = y * scale;
// scale to tile to world coordinates
scale /= COORD_MULTIPLIER;
matrix[0] = scale;
matrix[5] = scale;
Matrix.multiplyMM(matrix, 0, mapPosition.viewMatrix, 0, matrix, 0);
if (project)
Matrix.multiplyMM(matrix, 0, mfProjMatrix, 0, matrix, 0);
}
@Override @Override
public void onDrawFrame(GL10 glUnused) { public void onDrawFrame(GL10 glUnused) {
@ -415,9 +372,9 @@ public class GLRenderer implements GLSurfaceView.Renderer {
// get current MapPosition, set mTileCoords (mapping of screen to model // get current MapPosition, set mTileCoords (mapping of screen to model
// coordinates) // coordinates)
MapPosition mapPosition = mMapPosition; MapPosition pos = mMapPosition;
float[] coords = mTileCoords; float[] coords = mTileCoords;
boolean changed = mMapViewPosition.getMapPosition(mapPosition, coords); boolean changed = mMapViewPosition.getMapPosition(pos, coords);
int tileCnt = mDrawTiles.cnt; int tileCnt = mDrawTiles.cnt;
MapTile[] tiles = mDrawTiles.tiles; MapTile[] tiles = mDrawTiles.tiles;
@ -430,12 +387,12 @@ public class GLRenderer implements GLSurfaceView.Renderer {
// relative zoom-level, 'tiles' could not have been updated after // relative zoom-level, 'tiles' could not have been updated after
// zoom-level changed. // zoom-level changed.
byte z = tiles[0].zoomLevel; byte z = tiles[0].zoomLevel;
float div = FastMath.pow(z - mapPosition.zoomLevel); float div = FastMath.pow(z - pos.zoomLevel);
// transform screen coordinates to tile coordinates // transform screen coordinates to tile coordinates
float scale = mapPosition.scale / div; float scale = pos.scale / div;
float px = (float) mapPosition.x * div; float px = (float) pos.x * div;
float py = (float) mapPosition.y * div; float py = (float) pos.y * div;
for (int i = 0; i < 8; i += 2) { for (int i = 0; i < 8; i += 2) {
coords[i + 0] = (px + coords[i + 0] / scale) / Tile.TILE_SIZE; coords[i + 0] = (px + coords[i + 0] / scale) / Tile.TILE_SIZE;
@ -500,34 +457,16 @@ public class GLRenderer implements GLSurfaceView.Renderer {
overlays.get(i).update(mMapPosition, changed, tilesChanged); overlays.get(i).update(mMapPosition, changed, tilesChanged);
/* draw base layer */ /* draw base layer */
GLES20.glEnable(GL_DEPTH_TEST); BaseLayer.draw(tiles, tileCnt, pos);
GLES20.glEnable(GL_POLYGON_OFFSET_FILL);
// mDrawCount = 0;
for (int i = 0; i < tileCnt; i++) { // start drawing while overlays uploading textures, etc
MapTile t = tiles[i]; GLES20.glFlush();
if (t.isVisible && t.state == STATE_READY)
drawTile(t);
}
// proxies are clipped to the region where nothing was drawn to depth
// buffer.
// TODO draw all parent before grandparent
// TODO draw proxies for placeholder...
for (int i = 0; i < tileCnt; i++) {
MapTile t = tiles[i];
if (t.isVisible && (t.state != STATE_READY) && (t.holder == null))
drawProxyTile(t);
}
GLES20.glDisable(GL_POLYGON_OFFSET_FILL);
GLES20.glDisable(GL_DEPTH_TEST);
mDrawSerial++;
/* draw overlays */ /* draw overlays */
//GLState.blend(true);
GLES20.glEnable(GL_BLEND); GLES20.glEnable(GL_BLEND);
// call overlay renderer
for (int i = 0, n = overlays.size(); i < n; i++) { for (int i = 0, n = overlays.size(); i < n; i++) {
RenderOverlay renderOverlay = overlays.get(i); RenderOverlay renderOverlay = overlays.get(i);
@ -570,10 +509,10 @@ public class GLRenderer implements GLSurfaceView.Renderer {
PolygonRenderer.debugDraw(mProjMatrix, mDebugCoords, 0); PolygonRenderer.debugDraw(mProjMatrix, mDebugCoords, 0);
mapPosition.zoomLevel = -1; pos.zoomLevel = -1;
mMapViewPosition.getMapPosition(mapPosition, mDebugCoords); mMapViewPosition.getMapPosition(pos, mDebugCoords);
Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0,
mapPosition.viewMatrix, 0); pos.viewMatrix, 0);
PolygonRenderer.debugDraw(mMVPMatrix, mDebugCoords, 1); PolygonRenderer.debugDraw(mMVPMatrix, mDebugCoords, 1);
} }
@ -588,125 +527,6 @@ public class GLRenderer implements GLSurfaceView.Renderer {
return ((t.tileX % 4) + (t.tileY % 4 * 4) * 2) * 20; return ((t.tileX % 4) + (t.tileY % 4 * 4) * 2) * 20;
} }
// used to not draw a tile twice per frame.
private static int mDrawSerial = 0;
private static void drawTile(MapTile tile) {
// draw parents only once
if (tile.lastDraw == mDrawSerial)
return;
float[] mvp = mMVPMatrix;
MapPosition pos = mMapPosition;
float div = FastMath.pow(tile.zoomLevel - pos.zoomLevel);
tile.lastDraw = mDrawSerial;
setMatrix(mvp, tile, div, true);
if (tile.holder != null)
tile = tile.holder;
if (tile.layers == null)
return;
GLES20.glPolygonOffset(0, depthOffset(tile));
GLES20.glBindBuffer(GL_ARRAY_BUFFER, tile.vbo.id);
boolean clipped = false;
int simpleShader = 0; // mRotate ? 0 : 1;
for (Layer l = tile.layers.layers; l != null;) {
switch (l.type) {
case Layer.POLYGON:
GLES20.glDisable(GL_BLEND);
l = PolygonRenderer.draw(pos, l, mvp, !clipped, true);
clipped = true;
break;
case Layer.LINE:
if (!clipped) {
PolygonRenderer.draw(pos, null, mvp, true, true);
clipped = true;
}
GLES20.glEnable(GL_BLEND);
l = LineRenderer.draw(pos, l, mvp, div, simpleShader,
tile.layers.lineOffset);
break;
}
}
// if (tile.layers.textureLayers != null) {
// setMatrix(mvp, tile, div, false);
//
// for (Layer l = tile.layers.textureLayers; l != null;) {
// l = TextureRenderer.draw(l, 1, mProjMatrix, mvp,
// tile.layers.texOffset);
// }
// }
}
private static boolean drawProxyChild(MapTile tile) {
int drawn = 0;
for (int i = 0; i < 4; i++) {
if ((tile.proxies & 1 << i) == 0)
continue;
MapTile c = tile.rel.child[i].tile;
if (c.state == STATE_READY) {
drawTile(c);
drawn++;
}
}
return drawn == 4;
}
private static void drawProxyTile(MapTile tile) {
int diff = mMapPosition.zoomLevel - tile.zoomLevel;
boolean drawn = false;
if (mMapPosition.scale > 1.5f || diff < 0) {
// prefer drawing children
if (!drawProxyChild(tile)) {
if ((tile.proxies & MapTile.PROXY_PARENT) != 0) {
MapTile t = tile.rel.parent.tile;
if (t.state == STATE_READY) {
drawTile(t);
drawn = true;
}
}
if (!drawn && (tile.proxies & MapTile.PROXY_GRAMPA) != 0) {
MapTile t = tile.rel.parent.parent.tile;
if (t.state == STATE_READY)
drawTile(t);
}
}
} else {
// prefer drawing parent
MapTile t = tile.rel.parent.tile;
if (t != null && t.state == STATE_READY) {
drawTile(t);
} else if (!drawProxyChild(tile)) {
if ((tile.proxies & MapTile.PROXY_GRAMPA) != 0) {
t = tile.rel.parent.parent.tile;
if (t.state == STATE_READY)
drawTile(t);
}
}
}
}
@Override @Override
public void onSurfaceChanged(GL10 glUnused, int width, int height) { public void onSurfaceChanged(GL10 glUnused, int width, int height) {
Log.d(TAG, "SurfaceChanged:" + mNewSurface + " " + width + " " + height); Log.d(TAG, "SurfaceChanged:" + mNewSurface + " " + width + " " + height);
@ -738,10 +558,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
Matrix.multiplyMM(mProjMatrix, 0, mMVPMatrix, 0, mProjMatrix, 0); Matrix.multiplyMM(mProjMatrix, 0, mMVPMatrix, 0, mProjMatrix, 0);
} }
System.arraycopy(mProjMatrix, 0, mfProjMatrix, 0, 16); BaseLayer.setProjection(mProjMatrix);
// set to zero: we modify the z value with polygon-offset for clipping
mfProjMatrix[10] = 0;
mfProjMatrix[14] = 0;
GLES20.glViewport(0, 0, width, height); GLES20.glViewport(0, 0, width, height);
@ -767,8 +584,10 @@ public class GLRenderer implements GLSurfaceView.Renderer {
if (mClearColor != null) if (mClearColor != null)
mUpdateColor = true; mUpdateColor = true;
vertexArray[0] = false; GLState.init();
vertexArray[1] = false;
//vertexArray[0] = false;
//vertexArray[1] = false;
mMapView.redrawMap(); mMapView.redrawMap();
} }
@ -797,33 +616,4 @@ public class GLRenderer implements GLSurfaceView.Renderer {
void clearBuffer() { void clearBuffer() {
mNewSurface = true; mNewSurface = true;
} }
public static void enableVertexArrays(int va1, int va2) {
if (va1 > 1 || va2 > 1)
Log.d(TAG, "FIXME: enableVertexArrays...");
if ((va1 == 0 || va2 == 0)) {
if (!vertexArray[0]) {
GLES20.glEnableVertexAttribArray(0);
vertexArray[0] = true;
}
} else {
if (vertexArray[0]) {
GLES20.glDisableVertexAttribArray(0);
vertexArray[0] = false;
}
}
if ((va1 == 1 || va2 == 1)) {
if (!vertexArray[1]) {
GLES20.glEnableVertexAttribArray(1);
vertexArray[1] = true;
}
} else {
if (vertexArray[1]) {
GLES20.glDisableVertexAttribArray(1);
vertexArray[1] = false;
}
}
}
} }

View File

@ -0,0 +1,99 @@
/*
* Copyright 2013 OpenScienceMap
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.renderer;
import android.opengl.GLES20;
import android.util.Log;
/**
* @author Hannes Janetzek
*/
public class GLState {
private final static String TAG = GLState.class.getName();
private final static boolean[] vertexArray = { false, false };
private static boolean blend = false;
private static boolean depth = false;
private static boolean stencil = false;
public static void init() {
vertexArray[0] = false;
vertexArray[1] = false;
blend = false;
depth = false;
stencil = false;
}
// public static void blend(boolean enable) {
// if (blend == enable)
// return;
//
// if (blend)
// GLES20.glEnable(GLES20.GL_BLEND);
// else
// GLES20.glDisable(GLES20.GL_BLEND);
// }
//
// public static void test(boolean depthTest, boolean stencilTest) {
// if (depth != depthTest) {
//
// if (depthTest)
// GLES20.glEnable(GLES20.GL_DEPTH_TEST);
// else
// GLES20.glDisable(GLES20.GL_DEPTH_TEST);
//
// depth = depthTest;
// }
//
// if (stencil != stencilTest) {
//
// if (stencilTest)
// GLES20.glEnable(GLES20.GL_STENCIL_TEST);
// else
// GLES20.glDisable(GLES20.GL_STENCIL_TEST);
//
// stencil = stencilTest;
// }
// }
public static void enableVertexArrays(int va1, int va2) {
if (va1 > 1 || va2 > 1)
Log.d(TAG, "FIXME: enableVertexArrays...");
if ((va1 == 0 || va2 == 0)) {
if (!vertexArray[0]) {
GLES20.glEnableVertexAttribArray(0);
vertexArray[0] = true;
}
} else {
if (vertexArray[0]) {
GLES20.glDisableVertexAttribArray(0);
vertexArray[0] = false;
}
}
if ((va1 == 1 || va2 == 1)) {
if (!vertexArray[1]) {
GLES20.glEnableVertexAttribArray(1);
vertexArray[1] = true;
}
} else {
if (vertexArray[1]) {
GLES20.glDisableVertexAttribArray(1);
vertexArray[1] = false;
}
}
}
}

View File

@ -98,7 +98,7 @@ public final class LineRenderer {
int uLineColor = hLineColor[mode]; int uLineColor = hLineColor[mode];
int uLineWidth = hLineWidth[mode]; int uLineWidth = hLineWidth[mode];
GLRenderer.enableVertexArrays(hLineVertexPosition[mode], hLineTexturePosition[mode]); GLState.enableVertexArrays(hLineVertexPosition[mode], hLineTexturePosition[mode]);
glVertexAttribPointer(hLineVertexPosition[mode], 2, GL_SHORT, glVertexAttribPointer(hLineVertexPosition[mode], 2, GL_SHORT,
false, 8, bufferOffset + LINE_VERTICES_DATA_POS_OFFSET); false, 8, bufferOffset + LINE_VERTICES_DATA_POS_OFFSET);

View File

@ -175,7 +175,7 @@ public final class PolygonRenderer {
glUseProgram(polygonProgram); glUseProgram(polygonProgram);
GLRenderer.enableVertexArrays(hPolygonVertexPosition, -1); GLState.enableVertexArrays(hPolygonVertexPosition, -1);
glVertexAttribPointer(hPolygonVertexPosition, 2, GL_SHORT, glVertexAttribPointer(hPolygonVertexPosition, 2, GL_SHORT,
false, 0, POLYGON_VERTICES_DATA_POS_OFFSET); false, 0, POLYGON_VERTICES_DATA_POS_OFFSET);
@ -184,6 +184,7 @@ public final class PolygonRenderer {
// use stencilbuffer method for polygon drawing // use stencilbuffer method for polygon drawing
glEnable(GL_STENCIL_TEST); glEnable(GL_STENCIL_TEST);
//GLState.stencilTest(true);
if (first) { if (first) {
mCount = 0; mCount = 0;

View File

@ -94,7 +94,7 @@ public final class TextureRenderer {
// GlUtils.checkGlError("draw texture >"); // GlUtils.checkGlError("draw texture >");
GLES20.glUseProgram(mTextureProgram); GLES20.glUseProgram(mTextureProgram);
GLRenderer.enableVertexArrays(hTextureTexCoord, hTextureVertex); GLState.enableVertexArrays(hTextureTexCoord, hTextureVertex);
TextureLayer tl = (TextureLayer) layer; TextureLayer tl = (TextureLayer) layer;

View File

@ -21,6 +21,7 @@ import java.nio.ShortBuffer;
import org.oscim.core.MapPosition; import org.oscim.core.MapPosition;
import org.oscim.core.Tile; import org.oscim.core.Tile;
import org.oscim.renderer.GLRenderer; import org.oscim.renderer.GLRenderer;
import org.oscim.renderer.GLState;
import org.oscim.renderer.layer.VertexPool; import org.oscim.renderer.layer.VertexPool;
import org.oscim.renderer.layer.VertexPoolItem; import org.oscim.renderer.layer.VertexPoolItem;
import org.oscim.utils.FastMath; import org.oscim.utils.FastMath;
@ -354,7 +355,7 @@ public class BuildingOverlay extends RenderOverlay {
GLES20.glUniformMatrix4fv(hBuildingMatrix, 1, false, mv, 0); GLES20.glUniformMatrix4fv(hBuildingMatrix, 1, false, mv, 0);
GLES20.glUniform4f(hBuildingColor, 0.5f, 0.5f, 0.5f, 0.7f); GLES20.glUniform4f(hBuildingColor, 0.5f, 0.5f, 0.5f, 0.7f);
GLRenderer.enableVertexArrays(hBuildingVertexPosition, hBuildingLightPosition); GLState.enableVertexArrays(hBuildingVertexPosition, hBuildingLightPosition);
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesBufferID); GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesBufferID);
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVertexBufferID); GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVertexBufferID);

View File

@ -20,6 +20,7 @@ import java.nio.ShortBuffer;
import org.oscim.core.MapPosition; import org.oscim.core.MapPosition;
import org.oscim.renderer.GLRenderer; import org.oscim.renderer.GLRenderer;
import org.oscim.renderer.GLState;
import org.oscim.renderer.MapTile; import org.oscim.renderer.MapTile;
import org.oscim.renderer.TileManager; import org.oscim.renderer.TileManager;
import org.oscim.renderer.TileSet; import org.oscim.renderer.TileSet;
@ -144,8 +145,8 @@ public class ExtrusionOverlay extends RenderOverlay {
} }
// sligthly differ adjacent faces to improve contrast // sligthly differ adjacent faces to improve contrast
float mColor[] = { 0.71872549f, 0.701960784f, 0.690196078f, 0.7f }; float mColor[] = { 0.76872549f, 0.751960784f, 0.740196078f, 0.8f };
float mColor2[] = { 0.71372549f, 0.701960784f, 0.695196078f, 0.7f }; float mColor2[] = { 0.76372549f, 0.751960784f, 0.745196078f, 0.8f };
float mRoofColor[] = { 0.895f, 0.89f, 0.88f, 0.9f }; float mRoofColor[] = { 0.895f, 0.89f, 0.88f, 0.9f };
boolean debug = false; boolean debug = false;
@ -161,8 +162,7 @@ public class ExtrusionOverlay extends RenderOverlay {
if (debug) { if (debug) {
GLES20.glUseProgram(extrusionProgram); GLES20.glUseProgram(extrusionProgram);
GLRenderer GLState.enableVertexArrays(hExtrusionVertexPosition, hExtrusionLightPosition);
.enableVertexArrays(hExtrusionVertexPosition, hExtrusionLightPosition);
GLES20.glUniform1i(hExtrusionMode, 0); GLES20.glUniform1i(hExtrusionMode, 0);
GLES20.glUniform4f(hExtrusionColor, 0.6f, 0.6f, 0.6f, 0.8f); GLES20.glUniform4f(hExtrusionColor, 0.6f, 0.6f, 0.6f, 0.8f);
@ -201,7 +201,7 @@ public class ExtrusionOverlay extends RenderOverlay {
GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT); GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT);
GLES20.glUseProgram(extrusionProgram); GLES20.glUseProgram(extrusionProgram);
GLRenderer.enableVertexArrays(hExtrusionVertexPosition, -1); GLState.enableVertexArrays(hExtrusionVertexPosition, -1);
GLES20.glEnable(GLES20.GL_CULL_FACE); GLES20.glEnable(GLES20.GL_CULL_FACE);
GLES20.glCullFace(GLES20.GL_FRONT); GLES20.glCullFace(GLES20.GL_FRONT);
@ -233,7 +233,7 @@ public class ExtrusionOverlay extends RenderOverlay {
} }
// enable color buffer, use depth mask // enable color buffer, use depth mask
GLRenderer.enableVertexArrays(hExtrusionVertexPosition, hExtrusionLightPosition); GLState.enableVertexArrays(hExtrusionVertexPosition, hExtrusionLightPosition);
GLES20.glColorMask(true, true, true, true); GLES20.glColorMask(true, true, true, true);
GLES20.glDepthMask(false); GLES20.glDepthMask(false);
GLES20.glDepthFunc(GLES20.GL_EQUAL); GLES20.glDepthFunc(GLES20.GL_EQUAL);

View File

@ -22,6 +22,7 @@ import java.nio.ShortBuffer;
import org.oscim.core.MapPosition; import org.oscim.core.MapPosition;
import org.oscim.core.Tile; import org.oscim.core.Tile;
import org.oscim.renderer.GLRenderer; import org.oscim.renderer.GLRenderer;
import org.oscim.renderer.GLState;
import org.oscim.utils.FastMath; import org.oscim.utils.FastMath;
import org.oscim.utils.GlUtils; import org.oscim.utils.GlUtils;
import org.oscim.view.MapView; import org.oscim.view.MapView;
@ -173,7 +174,7 @@ public class ModelOverlay extends RenderOverlay {
GLES20.glUseProgram(polygonProgram); GLES20.glUseProgram(polygonProgram);
GLRenderer.enableVertexArrays(hPolygonVertexPosition, hPolygonLightPosition); GLState.enableVertexArrays(hPolygonVertexPosition, hPolygonLightPosition);
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesBufferID); GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesBufferID);
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVertexBufferID); GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVertexBufferID);