Poi3D: disable debug log with much traffic

This commit is contained in:
Gustl22 2019-01-19 18:22:20 +01:00
parent a1c45d1dc3
commit e514e29010
2 changed files with 2 additions and 2 deletions

View File

@ -185,7 +185,7 @@ public class GdxRenderer3D extends LayerRenderer {
shader.end();
renderContext.end();
}
log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
//log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
gl.depthMask(false);
GLState.bindElementBuffer(GLState.UNBIND);

View File

@ -156,7 +156,7 @@ public class GdxRenderer3D2 extends LayerRenderer {
}
modelBatch.end();
}
log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
//log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
// GLUtils.checkGlError("<" + TAG);