Poi3D: disable debug log with much traffic
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a1c45d1dc3
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@ -185,7 +185,7 @@ public class GdxRenderer3D extends LayerRenderer {
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shader.end();
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renderContext.end();
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}
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log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
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//log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
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gl.depthMask(false);
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GLState.bindElementBuffer(GLState.UNBIND);
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@ -156,7 +156,7 @@ public class GdxRenderer3D2 extends LayerRenderer {
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}
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modelBatch.end();
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}
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log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
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//log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
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// GLUtils.checkGlError("<" + TAG);
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