use linear filter for stipple texture

This commit is contained in:
Hannes Janetzek 2013-02-27 16:29:41 +01:00
parent 67529446a4
commit e53179eb7b

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@ -113,8 +113,8 @@ public class GlUtils {
} }
return loadTexture(pixel, sum, 1, GLES20.GL_ALPHA, return loadTexture(pixel, sum, 1, GLES20.GL_ALPHA,
//GLES20.GL_LINEAR, GLES20.GL_LINEAR, GLES20.GL_LINEAR, GLES20.GL_LINEAR,
GLES20.GL_NEAREST, GLES20.GL_NEAREST, //GLES20.GL_NEAREST, GLES20.GL_NEAREST,
GLES20.GL_REPEAT, GLES20.GL_REPEAT); GLES20.GL_REPEAT, GLES20.GL_REPEAT);
} }