MapGenerator -> TileGenerator

This commit is contained in:
Hannes Janetzek 2012-09-18 15:48:45 +02:00
parent d3f8f7ceef
commit e54e6e1c46
2 changed files with 4 additions and 4 deletions

View File

@ -580,12 +580,12 @@ public class GLRenderer implements GLSurfaceView.Renderer {
int z = mapPosition.zoomLevel;
float s = mapPosition.scale;
int zoomLevelDiff = Math.max(z - MapGenerator.STROKE_MAX_ZOOM_LEVEL, 0);
int zoomLevelDiff = Math.max(z - TileGenerator.STROKE_MAX_ZOOM_LEVEL, 0);
float scale = (float) Math.pow(1.4, zoomLevelDiff);
if (scale < 1)
scale = 1;
if (z >= MapGenerator.STROKE_MAX_ZOOM_LEVEL)
if (z >= TileGenerator.STROKE_MAX_ZOOM_LEVEL)
TextRenderer.beginDraw(FloatMath.sqrt(s) / scale, mRotTMatrix);
else
TextRenderer.beginDraw(s, mRotTMatrix);

View File

@ -130,7 +130,7 @@ class LineRenderer {
blur = true;
}
if (zoom > MapGenerator.STROKE_MAX_ZOOM_LEVEL)
if (zoom > TileGenerator.STROKE_MAX_ZOOM_LEVEL)
GLES20.glUniform1f(hLineWidth,
(l.width + o.width) / (scale * z));
else
@ -146,7 +146,7 @@ class LineRenderer {
blur = true;
}
if (line.fixed || zoom > MapGenerator.STROKE_MAX_ZOOM_LEVEL) {
if (line.fixed || zoom > TileGenerator.STROKE_MAX_ZOOM_LEVEL) {
// invert scaling of extrusion vectors so that line width stays the same
GLES20.glUniform1f(hLineWidth, (l.width / (scale * z)));
} else {