Improve code / xml formatting, closes #54

This commit is contained in:
Emux
2016-07-09 19:45:22 +03:00
parent 7919d0ab9c
commit e793e8851b
458 changed files with 58405 additions and 63062 deletions

View File

@@ -1,7 +1,5 @@
package org.oscim.test.renderer;
import java.util.Arrays;
import org.oscim.backend.canvas.Color;
import org.oscim.backend.canvas.Paint.Cap;
import org.oscim.gdx.GdxMap;
@@ -20,123 +18,125 @@ import org.oscim.theme.styles.TextStyle;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.util.Arrays;
public class AtlasTest extends GdxMap {
@Override
protected void createLayers() {
mMap.setMapPosition(0, 0, 1 << 4);
mMap.layers().add(new GenericLayer(mMap, new AtlasRenderLayer()));
}
@Override
protected void createLayers() {
mMap.setMapPosition(0, 0, 1 << 4);
mMap.layers().add(new GenericLayer(mMap, new AtlasRenderLayer()));
}
public static void main(String[] args) {
GdxMapApp.init();
GdxMapApp.run(new AtlasTest(), null, 400);
}
public static void main(String[] args) {
GdxMapApp.init();
GdxMapApp.run(new AtlasTest(), null, 400);
}
static class AtlasRenderLayer extends BucketRenderer {
static class AtlasRenderLayer extends BucketRenderer {
Logger log = LoggerFactory.getLogger(AtlasRenderLayer.class);
Logger log = LoggerFactory.getLogger(AtlasRenderLayer.class);
public AtlasRenderLayer() {
public AtlasRenderLayer() {
TextureAtlas mAtlas = TextureAtlas.create(2048, 2048, 1);
TextureAtlas mAtlas = TextureAtlas.create(2048, 2048, 1);
TextBucket tl = new TextBucket();
TextStyle t = TextStyle.builder().fontSize(20).color(Color.BLACK).build();
buckets.set(tl);
TextBucket tl = new TextBucket();
TextStyle t = TextStyle.builder().fontSize(20).color(Color.BLACK).build();
buckets.set(tl);
LineBucket ll = buckets.getLineBucket(0);
ll.line = new LineStyle(Color.BLUE, 3, Cap.BUTT);
ll.scale = 1f;
LineBucket ll = buckets.getLineBucket(0);
ll.line = new LineStyle(Color.BLUE, 3, Cap.BUTT);
ll.scale = 1f;
LineBucket ll2 = buckets.getLineBucket(1);
ll2.line = new LineStyle(Color.RED, 3, Cap.BUTT);
ll2.scale = 1f;
LineBucket ll2 = buckets.getLineBucket(1);
ll2.line = new LineStyle(Color.RED, 3, Cap.BUTT);
ll2.scale = 1f;
LineBucket ll3 = buckets.getLineBucket(2);
ll3.line = new LineStyle(Color.GREEN, 3, Cap.BUTT);
ll3.scale = 1f;
LineBucket ll3 = buckets.getLineBucket(2);
ll3.line = new LineStyle(Color.GREEN, 3, Cap.BUTT);
ll3.scale = 1f;
float[] points = new float[10];
float[] points = new float[10];
for (int i = 0; i < 400; i++) {
int w = (int) (20 + Math.random() * 256);
int h = (int) (20 + Math.random() * 56);
Rect r = mAtlas.getRegion(w, h);
if (r == null) {
log.debug("no space left");
continue;
}
r.x += 1;
r.y += 1;
for (int i = 0; i < 400; i++) {
int w = (int) (20 + Math.random() * 256);
int h = (int) (20 + Math.random() * 56);
Rect r = mAtlas.getRegion(w, h);
if (r == null) {
log.debug("no space left");
continue;
}
r.x += 1;
r.y += 1;
points[0] = r.x;
points[1] = r.y;
points[2] = r.x + (r.w - 2);
points[3] = r.y;
points[4] = r.x + (r.w - 2);
points[5] = r.y + (r.h - 2);
points[6] = r.x;
points[7] = r.y + (r.h - 2);
points[8] = r.x;
points[9] = r.y;
ll.addLine(points, 10, false);
points[0] = r.x;
points[1] = r.y;
points[2] = r.x + (r.w - 2);
points[3] = r.y;
points[4] = r.x + (r.w - 2);
points[5] = r.y + (r.h - 2);
points[6] = r.x;
points[7] = r.y + (r.h - 2);
points[8] = r.x;
points[9] = r.y;
ll.addLine(points, 10, false);
r.x += 1;
r.y += 1;
points[0] = r.x;
points[1] = r.y;
points[2] = r.x + (w - 4);
points[3] = r.y;
points[4] = r.x + (w - 4);
points[5] = r.y + (h - 4);
points[6] = r.x;
points[7] = r.y + (h - 4);
points[8] = r.x;
points[9] = r.y;
r.x += 1;
r.y += 1;
points[0] = r.x;
points[1] = r.y;
points[2] = r.x + (w - 4);
points[3] = r.y;
points[4] = r.x + (w - 4);
points[5] = r.y + (h - 4);
points[6] = r.x;
points[7] = r.y + (h - 4);
points[8] = r.x;
points[9] = r.y;
log.debug("add region: " + Arrays.toString(points));
ll2.addLine(points, 10, false);
log.debug("add region: " + Arrays.toString(points));
ll2.addLine(points, 10, false);
TextItem ti = TextItem.pool.get();
ti.set(r.x + r.w / 2, r.y + r.h / 2, "" + i, t);
ti.x1 = 0;
ti.y1 = 1; // (short) (size / 2);
ti.x2 = 1; // (short) size;
ti.y2 = 1;
tl.addText(ti);
}
TextItem ti = TextItem.pool.get();
ti.set(r.x + r.w / 2, r.y + r.h / 2, "" + i, t);
ti.x1 = 0;
ti.y1 = 1; // (short) (size / 2);
ti.x2 = 1; // (short) size;
ti.y2 = 1;
tl.addText(ti);
}
for (Slot s = mAtlas.mSlots; s != null; s = s.next) {
points[0] = s.x;
points[1] = s.y;
points[2] = s.x + s.w;
points[3] = s.y;
points[4] = s.x + s.w;
points[5] = 2048;
points[6] = s.x;
points[7] = 2048;
points[8] = s.x;
points[9] = s.y;
for (Slot s = mAtlas.mSlots; s != null; s = s.next) {
points[0] = s.x;
points[1] = s.y;
points[2] = s.x + s.w;
points[3] = s.y;
points[4] = s.x + s.w;
points[5] = 2048;
points[6] = s.x;
points[7] = 2048;
points[8] = s.x;
points[9] = s.y;
ll3.addLine(points, 10, false);
}
ll3.addLine(points, 10, false);
}
tl.prepare();
//tl.labels = TextItem.pool.releaseAll(tl.labels);
}
tl.prepare();
//tl.labels = TextItem.pool.releaseAll(tl.labels);
}
boolean initial = true;
boolean initial = true;
@Override
public void update(GLViewport v) {
@Override
public void update(GLViewport v) {
if (initial) {
mMapPosition.copy(v.pos);
initial = false;
if (initial) {
mMapPosition.copy(v.pos);
initial = false;
compile();
}
}
}
compile();
}
}
}
}

View File

@@ -1,7 +1,5 @@
package org.oscim.test.renderer;
import java.util.List;
import org.oscim.backend.canvas.Color;
import org.oscim.core.GeometryBuffer;
import org.oscim.core.Point;
@@ -14,75 +12,77 @@ import org.oscim.renderer.bucket.LineBucket;
import org.oscim.theme.styles.LineStyle;
import org.oscim.utils.geom.BezierPath;
import java.util.List;
public class BezierTest extends GdxMap {
@Override
protected void createLayers() {
mMap.layers().add(new GenericLayer(mMap, new BezierPathLayer()));
}
@Override
protected void createLayers() {
mMap.layers().add(new GenericLayer(mMap, new BezierPathLayer()));
}
public static void main(String[] args) {
GdxMapApp.init();
GdxMapApp.run(new BezierTest(), null, 400);
}
public static void main(String[] args) {
GdxMapApp.init();
GdxMapApp.run(new BezierTest(), null, 400);
}
static class BezierPathLayer extends BucketRenderer {
static class BezierPathLayer extends BucketRenderer {
public BezierPathLayer() {
mMapPosition.scale = 0;
public BezierPathLayer() {
mMapPosition.scale = 0;
GeometryBuffer g = new GeometryBuffer(100, 1);
g.startLine();
GeometryBuffer g = new GeometryBuffer(100, 1);
g.startLine();
Point[] pts = new Point[10];
for (int i = 0; i < 10; i++) {
pts[i] = new Point(i * 3, (i * i) % 3 * 4);
pts[i].x *= 10;
pts[i].y *= 10;
// System.out.println(pts[i]);
g.addPoint(pts[i]);
}
LineBucket ll = buckets.addLineBucket(0, new LineStyle(Color.BLUE, 2f));
ll.addLine(g);
Point[] pts = new Point[10];
for (int i = 0; i < 10; i++) {
pts[i] = new Point(i * 3, (i * i) % 3 * 4);
pts[i].x *= 10;
pts[i].y *= 10;
// System.out.println(pts[i]);
g.addPoint(pts[i]);
}
LineBucket ll = buckets.addLineBucket(0, new LineStyle(Color.BLUE, 2f));
ll.addLine(g);
List<Point> ctrl = BezierPath.cubicSplineControlPoints(pts, 0.1f);
List<Point> ctrl = BezierPath.cubicSplineControlPoints(pts, 0.1f);
g.clear();
g.startLine();
Point p0 = pts[0];
g.clear();
g.startLine();
Point p0 = pts[0];
for (int j = 1, k = 0; j < pts.length; j++) {
Point p1 = ctrl.get(k++);
Point p2 = ctrl.get(k++);
Point p3 = pts[j];
System.out.println(">>> " + p1 + " " + p2);
for (int i = 0; i < 10; i++) {
double mu = (i / 10f);
Point p = BezierPath.cubicBezier(p0, p1, p2, p3, mu);
g.addPoint(p);
System.out.println(mu + " " + p);
}
p0 = p3;
}
ll = buckets.addLineBucket(1, new LineStyle(Color.CYAN, 2f));
ll.addLine(g);
for (int j = 1, k = 0; j < pts.length; j++) {
Point p1 = ctrl.get(k++);
Point p2 = ctrl.get(k++);
Point p3 = pts[j];
System.out.println(">>> " + p1 + " " + p2);
for (int i = 0; i < 10; i++) {
double mu = (i / 10f);
Point p = BezierPath.cubicBezier(p0, p1, p2, p3, mu);
g.addPoint(p);
System.out.println(mu + " " + p);
}
p0 = p3;
}
ll = buckets.addLineBucket(1, new LineStyle(Color.CYAN, 2f));
ll.addLine(g);
}
}
public synchronized void clear() {
buckets.clear();
setReady(false);
}
public synchronized void clear() {
buckets.clear();
setReady(false);
}
@Override
public synchronized void update(GLViewport v) {
@Override
public synchronized void update(GLViewport v) {
if (mMapPosition.scale == 0)
mMapPosition.copy(v.pos);
if (mMapPosition.scale == 0)
mMapPosition.copy(v.pos);
if (!isReady()) {
compile();
}
}
}
if (!isReady()) {
compile();
}
}
}
}

View File

@@ -16,12 +16,6 @@
*/
package org.oscim.test.renderer;
import static org.oscim.backend.GLAdapter.gl;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import org.oscim.backend.GL;
import org.oscim.core.MapPosition;
import org.oscim.map.Map;
@@ -31,6 +25,12 @@ import org.oscim.renderer.GLUtils;
import org.oscim.renderer.GLViewport;
import org.oscim.renderer.LayerRenderer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import static org.oscim.backend.GLAdapter.gl;
/*
* This is an example how to integrate custom OpenGL drawing routines as map overlay
*
@@ -40,127 +40,127 @@ import org.oscim.renderer.LayerRenderer;
public class CustomRenderer extends LayerRenderer {
private final Map mMap;
private final MapPosition mMapPosition;
private final Map mMap;
private final MapPosition mMapPosition;
private int mProgramObject;
private int hVertexPosition;
private int hMatrixPosition;
private int mProgramObject;
private int hVertexPosition;
private int hMatrixPosition;
private FloatBuffer mVertices;
private final float[] mVerticesData = {
-200, -200, 1.0f,
200, 200, 0,
-200, 200, 0.5f,
200, -200, 0.5f,
};
private boolean mInitialized;
private FloatBuffer mVertices;
private final float[] mVerticesData = {
-200, -200, 1.0f,
200, 200, 0,
-200, 200, 0.5f,
200, -200, 0.5f,
};
private boolean mInitialized;
public CustomRenderer(Map map) {
mMap = map;
mMapPosition = new MapPosition();
}
public CustomRenderer(Map map) {
mMap = map;
mMapPosition = new MapPosition();
}
// ---------- everything below runs in GLRender Thread ----------
@Override
public void update(GLViewport v) {
if (!mInitialized) {
if (!init())
return;
// ---------- everything below runs in GLRender Thread ----------
@Override
public void update(GLViewport v) {
if (!mInitialized) {
if (!init())
return;
mInitialized = true;
mInitialized = true;
// fix current MapPosition
mMapPosition.copy(v.pos);
// fix current MapPosition
mMapPosition.copy(v.pos);
compile();
}
}
compile();
}
}
protected void compile() {
// modify mVerticesData and put in FloatBuffer
protected void compile() {
// modify mVerticesData and put in FloatBuffer
mVertices.clear();
mVertices.put(mVerticesData);
mVertices.flip();
mVertices.clear();
mVertices.put(mVerticesData);
mVertices.flip();
setReady(true);
}
setReady(true);
}
@Override
public void render(GLViewport v) {
@Override
public void render(GLViewport v) {
// Use the program object
GLState.useProgram(mProgramObject);
// Use the program object
GLState.useProgram(mProgramObject);
GLState.blend(true);
GLState.test(false, false);
GLState.blend(true);
GLState.test(false, false);
// unbind previously bound VBOs
gl.bindBuffer(GL.ARRAY_BUFFER, 0);
// unbind previously bound VBOs
gl.bindBuffer(GL.ARRAY_BUFFER, 0);
// Load the vertex data
//mVertices.position(0);
gl.vertexAttribPointer(hVertexPosition, 3, GL.FLOAT, false, 0, mVertices);
//mVertices.position(2);
//GL.vertexAttribPointer(hVertexPosition, 2, GL20.FLOAT, false, 4, mVertices);
// Load the vertex data
//mVertices.position(0);
gl.vertexAttribPointer(hVertexPosition, 3, GL.FLOAT, false, 0, mVertices);
//mVertices.position(2);
//GL.vertexAttribPointer(hVertexPosition, 2, GL20.FLOAT, false, 4, mVertices);
GLState.enableVertexArrays(hVertexPosition, -1);
GLState.enableVertexArrays(hVertexPosition, -1);
/* apply view and projection matrices */
// set mvp (tmp) matrix relative to mMapPosition
// i.e. fixed on the map
// set mvp (tmp) matrix relative to mMapPosition
// i.e. fixed on the map
float ratio = 1f / mMap.getWidth();
float ratio = 1f / mMap.getWidth();
v.mvp.setScale(ratio, ratio, 1);
v.mvp.multiplyLhs(v.proj);
v.mvp.setAsUniform(hMatrixPosition);
v.mvp.setScale(ratio, ratio, 1);
v.mvp.multiplyLhs(v.proj);
v.mvp.setAsUniform(hMatrixPosition);
// Draw the triangle
gl.drawArrays(GL.TRIANGLE_STRIP, 0, 4);
// Draw the triangle
gl.drawArrays(GL.TRIANGLE_STRIP, 0, 4);
GLUtils.checkGlError("...");
}
GLUtils.checkGlError("...");
}
private boolean init() {
// Load the vertex/fragment shaders
int programObject = GLShader.createProgram(vShaderStr, fShaderStr);
private boolean init() {
// Load the vertex/fragment shaders
int programObject = GLShader.createProgram(vShaderStr, fShaderStr);
if (programObject == 0)
return false;
if (programObject == 0)
return false;
// Handle for vertex position in shader
hVertexPosition = gl.getAttribLocation(programObject, "a_pos");
// Handle for vertex position in shader
hVertexPosition = gl.getAttribLocation(programObject, "a_pos");
hMatrixPosition = gl.getUniformLocation(programObject, "u_mvp");
hMatrixPosition = gl.getUniformLocation(programObject, "u_mvp");
// Store the program object
mProgramObject = programObject;
// Store the program object
mProgramObject = programObject;
mVertices = ByteBuffer.allocateDirect(mVerticesData.length * 4)
.order(ByteOrder.nativeOrder()).asFloatBuffer();
mVertices = ByteBuffer.allocateDirect(mVerticesData.length * 4)
.order(ByteOrder.nativeOrder()).asFloatBuffer();
return true;
}
return true;
}
private final static String vShaderStr = "" +
"precision mediump float;"
+ "uniform mat4 u_mvp;"
+ "attribute vec4 a_pos;"
+ "varying float alpha;"
+ "void main()"
+ "{"
+ " gl_Position = u_mvp * vec4(a_pos.xy, 0.0, 1.0);"
+ " alpha = a_pos.z;"
+ "}";
private final static String vShaderStr = "" +
"precision mediump float;"
+ "uniform mat4 u_mvp;"
+ "attribute vec4 a_pos;"
+ "varying float alpha;"
+ "void main()"
+ "{"
+ " gl_Position = u_mvp * vec4(a_pos.xy, 0.0, 1.0);"
+ " alpha = a_pos.z;"
+ "}";
private final static String fShaderStr = "" +
"precision mediump float;"
+ "varying float alpha;"
+ "void main()"
+ "{"
+ " gl_FragColor = vec4 (alpha, 1.0-alpha, 0.0, 0.7 );"
+ "}";
private final static String fShaderStr = "" +
"precision mediump float;"
+ "varying float alpha;"
+ "void main()"
+ "{"
+ " gl_FragColor = vec4 (alpha, 1.0-alpha, 0.0, 0.7 );"
+ "}";
}

View File

@@ -1,9 +1,5 @@
package org.oscim.test.renderer;
import static org.oscim.backend.GLAdapter.gl;
import java.nio.FloatBuffer;
import org.oscim.backend.GL;
import org.oscim.backend.canvas.Color;
import org.oscim.gdx.GdxMap;
@@ -18,195 +14,199 @@ import org.oscim.renderer.GLViewport;
import org.oscim.renderer.MapRenderer;
import org.oscim.utils.FastMath;
import java.nio.FloatBuffer;
import static org.oscim.backend.GLAdapter.gl;
public class HexagonRenderTest extends GdxMap {
@Override
protected void createLayers() {
mMap.setMapPosition(0, 0, 1 << 4);
mMap.layers().add(new GenericLayer(mMap, new HexagonRenderer()));
}
@Override
protected void createLayers() {
mMap.setMapPosition(0, 0, 1 << 4);
mMap.layers().add(new GenericLayer(mMap, new HexagonRenderer()));
}
public static void main(String[] args) {
GdxMapApp.init();
GdxMapApp.run(new HexagonRenderTest(), null, 400);
}
public static void main(String[] args) {
GdxMapApp.init();
GdxMapApp.run(new HexagonRenderTest(), null, 400);
}
/* This is an example how to integrate custom OpenGL drawing routines as map
* overlay
* overlay
*
* based on chapter 2 from:
* https://github.com/dalinaum/opengl-es-book-samples/tree/master/Android */
static class HexagonRenderer extends BucketRenderer {
static class HexagonRenderer extends BucketRenderer {
private int mProgramObject;
private int hVertexPosition;
private int hMatrixPosition;
private int hColorPosition;
private int hCenterPosition;
private int mProgramObject;
private int hVertexPosition;
private int hMatrixPosition;
private int hColorPosition;
private int hCenterPosition;
//private FloatBuffer mVertices;
private boolean mInitialized;
private BufferObject mVBO;
//private FloatBuffer mVertices;
private boolean mInitialized;
private BufferObject mVBO;
int mZoom = -1;
float mCellScale = 60 * MapRenderer.COORD_SCALE;
int mZoom = -1;
float mCellScale = 60 * MapRenderer.COORD_SCALE;
@Override
public void update(GLViewport v) {
if (!mInitialized) {
if (!init()) {
return;
}
mInitialized = true;
@Override
public void update(GLViewport v) {
if (!mInitialized) {
if (!init()) {
return;
}
mInitialized = true;
compile();
mMapPosition.copy(v.pos);
}
compile();
mMapPosition.copy(v.pos);
}
//if (mZoom != v.pos.zoomLevel) {
// mMapPosition.copy(v.pos);
// mZoom = v.pos.zoomLevel;
//}
}
//if (mZoom != v.pos.zoomLevel) {
// mMapPosition.copy(v.pos);
// mZoom = v.pos.zoomLevel;
//}
}
@Override
protected void compile() {
@Override
protected void compile() {
float[] vertices = new float[12];
float[] vertices = new float[12];
for (int i = 0; i < 6; i++) {
vertices[i * 2 + 0] = (float) Math.cos(Math.PI * 2 * i / 6) * mCellScale;
vertices[i * 2 + 1] = (float) Math.sin(Math.PI * 2 * i / 6) * mCellScale;
}
FloatBuffer buf = MapRenderer.getFloatBuffer(12);
buf.put(vertices);
for (int i = 0; i < 6; i++) {
vertices[i * 2 + 0] = (float) Math.cos(Math.PI * 2 * i / 6) * mCellScale;
vertices[i * 2 + 1] = (float) Math.sin(Math.PI * 2 * i / 6) * mCellScale;
}
FloatBuffer buf = MapRenderer.getFloatBuffer(12);
buf.put(vertices);
mVBO = BufferObject.get(GL.ARRAY_BUFFER, 0);
mVBO.loadBufferData(buf.flip(), 12 * 4);
mVBO = BufferObject.get(GL.ARRAY_BUFFER, 0);
mVBO.loadBufferData(buf.flip(), 12 * 4);
setReady(true);
}
setReady(true);
}
@Override
public void render(GLViewport v) {
@Override
public void render(GLViewport v) {
// Use the program object
GLState.useProgram(mProgramObject);
// Use the program object
GLState.useProgram(mProgramObject);
GLState.blend(true);
GLState.test(false, false);
GLState.blend(true);
GLState.test(false, false);
// bind VBO data
mVBO.bind();
// bind VBO data
mVBO.bind();
// set VBO vertex layout
gl.vertexAttribPointer(hVertexPosition, 2, GL.FLOAT, false, 0, 0);
// set VBO vertex layout
gl.vertexAttribPointer(hVertexPosition, 2, GL.FLOAT, false, 0, 0);
GLState.enableVertexArrays(hVertexPosition, -1);
GLState.enableVertexArrays(hVertexPosition, -1);
/* apply view and projection matrices */
// set mvp (tmp) matrix relative to mMapPosition
// i.e. fixed on the map
setMatrix(v);
v.mvp.setAsUniform(hMatrixPosition);
// set mvp (tmp) matrix relative to mMapPosition
// i.e. fixed on the map
setMatrix(v);
v.mvp.setAsUniform(hMatrixPosition);
final int offset_x = 4;
final int offset_y = 16;
final int offset_x = 4;
final int offset_y = 16;
float h = (float) (Math.sqrt(3) / 2);
for (int y = -offset_y; y < offset_y; y++) {
for (int x = -offset_x; x < offset_x; x++) {
float xx = x * 2 + (y % 2 == 0 ? 1 : 0);
float yy = y * h + h / 2;
float h = (float) (Math.sqrt(3) / 2);
for (int y = -offset_y; y < offset_y; y++) {
for (int x = -offset_x; x < offset_x; x++) {
float xx = x * 2 + (y % 2 == 0 ? 1 : 0);
float yy = y * h + h / 2;
gl.uniform2f(hCenterPosition, xx * (mCellScale * 1.5f), yy * mCellScale);
gl.uniform2f(hCenterPosition, xx * (mCellScale * 1.5f), yy * mCellScale);
//float alpha = 1 + (float) Math.log10(FastMath.clamp(
// (float) Math.sqrt(xx * xx + yy * yy) / offset_y, 0.0f, 1.0f)) * 2;
//float alpha = 1 + (float) Math.log10(FastMath.clamp(
// (float) Math.sqrt(xx * xx + yy * yy) / offset_y, 0.0f, 1.0f)) * 2;
float alpha = (float) Math.sqrt(xx * xx + yy * yy) / offset_y;
float alpha = (float) Math.sqrt(xx * xx + yy * yy) / offset_y;
float fy = (float) (y + offset_y) / (offset_y * 2);
float fx = (float) (x + offset_x) / (offset_x * 2);
float fz = FastMath.clamp(
(float) (x < 0 || y < 0 ? 1 - Math.sqrt(fx * fx + fy
* fy)
: 0),
0,
1);
float fy = (float) (y + offset_y) / (offset_y * 2);
float fx = (float) (x + offset_x) / (offset_x * 2);
float fz = FastMath.clamp(
(float) (x < 0 || y < 0 ? 1 - Math.sqrt(fx * fx + fy
* fy)
: 0),
0,
1);
int c = 0xff << 24
| (int) (0xff * fy) << 16
| (int) (0xff * fx) << 8
| (int) (0xff * fz);
int c = 0xff << 24
| (int) (0xff * fy) << 16
| (int) (0xff * fx) << 8
| (int) (0xff * fz);
GLUtils.setColor(hColorPosition, c, alpha);
GLUtils.setColor(hColorPosition, c, alpha);
gl.drawArrays(GL.TRIANGLE_FAN, 0, 6);
}
}
gl.drawArrays(GL.TRIANGLE_FAN, 0, 6);
}
}
GLUtils.setColor(hColorPosition, Color.DKGRAY, 0.3f);
GLUtils.setColor(hColorPosition, Color.DKGRAY, 0.3f);
for (int y = -offset_y; y < offset_y; y++) {
for (int x = -offset_x; x < offset_x; x++) {
float xx = x * 2 + (y % 2 == 0 ? 1 : 0);
float yy = y * h + h / 2;
for (int y = -offset_y; y < offset_y; y++) {
for (int x = -offset_x; x < offset_x; x++) {
float xx = x * 2 + (y % 2 == 0 ? 1 : 0);
float yy = y * h + h / 2;
gl.uniform2f(hCenterPosition, xx * (mCellScale * 1.5f), yy * mCellScale);
gl.drawArrays(GL.LINE_LOOP, 0, 6);
}
}
gl.uniform2f(hCenterPosition, xx * (mCellScale * 1.5f), yy * mCellScale);
gl.drawArrays(GL.LINE_LOOP, 0, 6);
}
}
GLUtils.checkGlError("...");
}
GLUtils.checkGlError("...");
}
private boolean init() {
// Load the vertex/fragment shaders
int programObject = GLShader.createProgram(vShaderStr, fShaderStr);
private boolean init() {
// Load the vertex/fragment shaders
int programObject = GLShader.createProgram(vShaderStr, fShaderStr);
if (programObject == 0)
return false;
if (programObject == 0)
return false;
// Handle for vertex position in shader
hVertexPosition = gl.getAttribLocation(programObject, "a_pos");
// Handle for vertex position in shader
hVertexPosition = gl.getAttribLocation(programObject, "a_pos");
hMatrixPosition = gl.getUniformLocation(programObject, "u_mvp");
hMatrixPosition = gl.getUniformLocation(programObject, "u_mvp");
hColorPosition = gl.getUniformLocation(programObject, "u_color");
hColorPosition = gl.getUniformLocation(programObject, "u_color");
hCenterPosition = gl.getUniformLocation(programObject, "u_center");
hCenterPosition = gl.getUniformLocation(programObject, "u_center");
// Store the program object
mProgramObject = programObject;
// Store the program object
mProgramObject = programObject;
return true;
}
return true;
}
private final static String vShaderStr = ""
+ "#ifdef GLES\n"
+ "precision mediump float;\n"
+ "#endif\n"
+ "uniform mat4 u_mvp;"
+ "uniform vec2 u_center;"
+ "attribute vec2 a_pos;"
+ "void main()"
+ "{"
+ " gl_Position = u_mvp * vec4(u_center + a_pos, 0.0, 1.0);"
+ "}";
private final static String vShaderStr = ""
+ "#ifdef GLES\n"
+ "precision mediump float;\n"
+ "#endif\n"
+ "uniform mat4 u_mvp;"
+ "uniform vec2 u_center;"
+ "attribute vec2 a_pos;"
+ "void main()"
+ "{"
+ " gl_Position = u_mvp * vec4(u_center + a_pos, 0.0, 1.0);"
+ "}";
private final static String fShaderStr = ""
+ "#ifdef GLES\n"
+ "precision mediump float;\n"
+ "#endif\n"
+ "varying float alpha;"
+ "uniform vec4 u_color;"
+ "void main()"
+ "{"
+ " gl_FragColor = u_color;"
+ "}";
private final static String fShaderStr = ""
+ "#ifdef GLES\n"
+ "precision mediump float;\n"
+ "#endif\n"
+ "varying float alpha;"
+ "uniform vec4 u_color;"
+ "void main()"
+ "{"
+ " gl_FragColor = u_color;"
+ "}";
}
}
}

View File

@@ -23,30 +23,30 @@ import org.oscim.renderer.bucket.SymbolBucket;
import org.oscim.renderer.bucket.SymbolItem;
public class SymbolRenderLayer extends BucketRenderer {
boolean initialize = true;
boolean initialize = true;
public SymbolRenderLayer() {
SymbolBucket l = new SymbolBucket();
buckets.set(l);
public SymbolRenderLayer() {
SymbolBucket l = new SymbolBucket();
buckets.set(l);
SymbolItem it = SymbolItem.pool.get();
it.billboard = false;
SymbolItem it = SymbolItem.pool.get();
it.billboard = false;
try {
it.bitmap = CanvasAdapter.getBitmapAsset("jar:symbols/cafe.png");
} catch (Exception e) {
e.printStackTrace();
try {
it.bitmap = CanvasAdapter.getBitmapAsset("jar:symbols/cafe.png");
} catch (Exception e) {
e.printStackTrace();
}
l.addSymbol(it);
}
}
l.addSymbol(it);
}
@Override
public void update(GLViewport v) {
if (initialize) {
initialize = false;
mMapPosition.copy(v.pos);
compile();
}
}
@Override
public void update(GLViewport v) {
if (initialize) {
initialize = false;
mMapPosition.copy(v.pos);
compile();
}
}
}