scale linestipple pattern independent of tile zoomlevel
This commit is contained in:
parent
d9cbd12c16
commit
ead18a2356
@ -24,7 +24,6 @@ import org.oscim.renderer.layer.Layers;
|
|||||||
import org.oscim.renderer.layer.LineLayer;
|
import org.oscim.renderer.layer.LineLayer;
|
||||||
import org.oscim.renderer.layer.LineTexLayer;
|
import org.oscim.renderer.layer.LineTexLayer;
|
||||||
import org.oscim.theme.renderinstruction.Line;
|
import org.oscim.theme.renderinstruction.Line;
|
||||||
import org.oscim.utils.FastMath;
|
|
||||||
import org.oscim.utils.GlUtils;
|
import org.oscim.utils.GlUtils;
|
||||||
|
|
||||||
import android.opengl.GLES20;
|
import android.opengl.GLES20;
|
||||||
@ -137,15 +136,18 @@ public class LineTexRenderer {
|
|||||||
//GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTexID[0]);
|
//GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTexID[0]);
|
||||||
|
|
||||||
Layer l = curLayer;
|
Layer l = curLayer;
|
||||||
while (l != null && l.type == Layer.TEXLINE) {
|
for (;l != null && l.type == Layer.TEXLINE; l = l.next) {
|
||||||
LineTexLayer ll = (LineTexLayer) l;
|
LineTexLayer ll = (LineTexLayer) l;
|
||||||
Line line = ll.line;
|
Line line = ll.line;
|
||||||
|
|
||||||
GlUtils.setColor(hTexColor, line.stippleColor, 1);
|
GlUtils.setColor(hTexColor, line.stippleColor, 1);
|
||||||
GlUtils.setColor(hBgColor, line.color, 1);
|
GlUtils.setColor(hBgColor, line.color, 1);
|
||||||
|
|
||||||
float ps = FastMath.clamp((int) (s+0.5f), 1, 3);
|
float pScale = (int) (s+0.5f);
|
||||||
GLES20.glUniform1f(hPatternScale, (GLRenderer.COORD_SCALE * line.stipple) / ps);
|
if (pScale < 1)
|
||||||
|
pScale = 1;
|
||||||
|
|
||||||
|
GLES20.glUniform1f(hPatternScale, (GLRenderer.COORD_SCALE * line.stipple) / pScale);
|
||||||
GLES20.glUniform1f(hPatternWidth, line.stippleWidth);
|
GLES20.glUniform1f(hPatternWidth, line.stippleWidth);
|
||||||
|
|
||||||
GLES20.glUniform1f(hScale, scale);
|
GLES20.glUniform1f(hScale, scale);
|
||||||
@ -213,9 +215,6 @@ public class LineTexRenderer {
|
|||||||
GLES20.glDrawElements(GLES20.GL_TRIANGLES, numIndices,
|
GLES20.glDrawElements(GLES20.GL_TRIANGLES, numIndices,
|
||||||
GLES20.GL_UNSIGNED_SHORT, 0);
|
GLES20.GL_UNSIGNED_SHORT, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
l = l.next;
|
|
||||||
|
|
||||||
//GlUtils.checkGlError(TAG);
|
//GlUtils.checkGlError(TAG);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user