use PointF instead of android int Point
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@@ -14,7 +14,7 @@
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*/
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package org.oscim.utils;
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import org.oscim.core.Point2D;
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import org.oscim.core.PointD;
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import android.graphics.Point;
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@@ -177,7 +177,7 @@ public final class GeometryUtils {
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double ax2, double ay2,
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double bx1, double by1,
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double bx2, double by2,
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Point2D point)
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PointD point)
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{
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double ua_numr = (bx2 - bx1) * (ay1 - by1) - (by2 - by1) * (ax1 - bx1);
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double ub_numr = (ax2 - ax1) * (ay1 - by1) - (ay2 - ay1) * (ax1 - bx1);
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@@ -1,38 +0,0 @@
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/*
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* Copyright 2012 Hannes Janetzek
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.utils;
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/**
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* without further ado: This class represents a 2D Point using float coordinates
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*/
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public class Point {
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public float x;
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public float y;
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public Point() {
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}
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Point(float x, float y) {
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this.x = x;
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this.y = y;
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}
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public void set(float x, float y) {
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this.x = x;
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this.y = y;
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}
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}
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