Location renderer: allow external shaders, move existing to glsl files, closes #317
This commit is contained in:
@@ -22,6 +22,7 @@ import android.os.Bundle;
|
||||
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.layers.LocationLayer;
|
||||
import org.oscim.renderer.LocationRenderer;
|
||||
|
||||
public class LocationActivity extends SimpleMapActivity implements LocationListener {
|
||||
private LocationLayer locationLayer;
|
||||
@@ -35,6 +36,7 @@ public class LocationActivity extends SimpleMapActivity implements LocationListe
|
||||
locationManager = (LocationManager) getSystemService(Context.LOCATION_SERVICE);
|
||||
|
||||
locationLayer = new LocationLayer(mMap);
|
||||
locationLayer.locationRenderer.setShader("location_1_reverse");
|
||||
locationLayer.setEnabled(false);
|
||||
mMap.layers().add(locationLayer);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user