add option to use MeshLayer for tile polygon rendering
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@@ -27,6 +27,7 @@ import org.oscim.renderer.elements.ElementLayers;
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import org.oscim.renderer.elements.ExtrusionLayer;
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import org.oscim.renderer.elements.LineLayer;
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import org.oscim.renderer.elements.LineTexLayer;
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import org.oscim.renderer.elements.MeshLayer;
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import org.oscim.renderer.elements.PolygonLayer;
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import org.oscim.renderer.elements.SymbolItem;
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import org.oscim.renderer.elements.TextItem;
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@@ -319,17 +320,20 @@ public class VectorTileLoader extends TileLoader implements IRenderTheme.Callbac
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}
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}
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private final static boolean USE_MESH_POLY = false;
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@Override
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public void renderArea(Area area, int level) {
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int numLayer = mCurLayer + level;
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PolygonLayer layer = mTile.layers.getPolygonLayer(numLayer);
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if (layer == null)
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return;
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layer.area = area;
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layer.addPolygon(mElement.points, mElement.index);
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if (USE_MESH_POLY) {
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MeshLayer l = mTile.layers.getMeshLayer(numLayer);
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l.area = area;
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l.addMesh(mElement);
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} else {
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PolygonLayer l = mTile.layers.getPolygonLayer(numLayer);
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l.area = area;
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l.addPolygon(mElement.points, mElement.index);
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}
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}
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@Override
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