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@@ -273,6 +273,7 @@ public class MapView extends RelativeLayout {
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/**
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* Calculates all necessary tiles and adds jobs accordingly.
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*
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* @param changedPos TODO
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*/
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public void redrawMap(boolean changedPos) {
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@@ -344,6 +345,7 @@ public class MapView extends RelativeLayout {
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/**
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* Sets the MapDatabase for this MapView.
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*
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* @param options
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* the new MapDatabase options.
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* @return ...
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@@ -395,6 +397,7 @@ public class MapView extends RelativeLayout {
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/**
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* Sets the internal theme which is used for rendering the map.
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*
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* @param internalRenderTheme
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* the internal rendering theme.
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* @return ...
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@@ -419,6 +422,7 @@ public class MapView extends RelativeLayout {
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/**
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* Sets the theme file which is used for rendering the map.
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*
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* @param renderThemePath
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* the path to the XML file which defines the rendering theme.
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* @throws IllegalArgumentException
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@@ -572,6 +576,7 @@ public class MapView extends RelativeLayout {
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/**
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* Sets the center and zoom level of this MapView and triggers a redraw.
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*
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* @param mapPosition
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* the new map position of this MapView.
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*/
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@@ -585,6 +590,7 @@ public class MapView extends RelativeLayout {
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/**
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* Sets the center of the MapView and triggers a redraw.
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*
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* @param geoPoint
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* the new center point of the map.
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*/
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@@ -604,6 +610,7 @@ public class MapView extends RelativeLayout {
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/**
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* add jobs and remember MapWorkers that stuff needs to be done
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*
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* @param jobs
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* tile jobs
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*/
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@@ -644,6 +651,7 @@ public class MapView extends RelativeLayout {
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* You can add/remove/reorder your Overlays using the List of
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* {@link Overlay}. The first (index 0) Overlay gets drawn first, the one
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* with the highest as the last one.
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*
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* @return ...
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*/
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public List<Overlay> getOverlays() {
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