vtm-web-app: include theme with texture atlas symbols #51

This commit is contained in:
Emux
2017-02-06 20:07:55 +02:00
parent fdc793d9ec
commit f2dda7c8eb
7 changed files with 1264 additions and 4 deletions

View File

@@ -21,6 +21,7 @@ package org.oscim.web.client;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.gwt.GwtApplication;
import org.oscim.backend.AssetAdapter;
import org.oscim.backend.CanvasAdapter;
import org.oscim.backend.GL;
import org.oscim.backend.GLAdapter;
@@ -36,6 +37,7 @@ import org.oscim.layers.tile.buildings.S3DBLayer;
import org.oscim.layers.tile.vector.VectorTileLayer;
import org.oscim.layers.tile.vector.labeling.LabelLayer;
import org.oscim.renderer.MapRenderer;
import org.oscim.theme.StreamRenderTheme;
import org.oscim.theme.VtmThemes;
import org.oscim.tiling.TileSource;
import org.oscim.tiling.source.bitmap.BitmapTileSource;
@@ -115,7 +117,8 @@ class GwtMap extends GdxMap {
l = mMap.setBaseMap(ts);
if (themeName == null) {
mMap.setTheme(VtmThemes.DEFAULT);
// Local theme with texture atlas using png
mMap.setTheme(new StreamRenderTheme("", AssetAdapter.readFileAsStream("vtm/default_atlas.xml")));
} else {
if ("osmarender".equals(themeName))
mMap.setTheme(VtmThemes.OSMARENDER);