use common vertexItems field in ExtrusionLayer
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@ -37,7 +37,7 @@ public class ExtrusionLayer extends RenderElement {
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static final Logger log = LoggerFactory.getLogger(ExtrusionLayer.class);
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private static final float S = MapRenderer.COORD_SCALE;
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private VertexData mVertices;
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private VertexData mIndices[];
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private LineClipper mClipper;
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@ -77,7 +77,6 @@ public class ExtrusionLayer extends RenderElement {
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this.color = 0;
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mGroundResolution = groundResolution;
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mVertices = VertexData.get();
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mIndices = new VertexData[5];
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@ -103,7 +102,6 @@ public class ExtrusionLayer extends RenderElement {
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colors[3] = a;
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mGroundResolution = groundResolution;
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mVertices = VertexData.get();
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mIndices = new VertexData[5];
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mIndices[4] = VertexData.get();
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@ -270,7 +268,7 @@ public class ExtrusionLayer extends RenderElement {
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private void addIndex(Vertex v, boolean addVertex) {
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if (addVertex)
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mVertices.add(v.x, v.y, v.z, v.n);
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vertexItems.add(v.x, v.y, v.z, v.n);
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mIndices[IND_MESH].add((short) v.id);
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sumIndices++;
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@ -485,8 +483,8 @@ public class ExtrusionLayer extends RenderElement {
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} else { // if (addFace)
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short c = (short) (color1 | fcolor << 8);
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/* add bottom and top vertex for each point */
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mVertices.add((short) (cx * S), (short) (cy * S), mh, c);
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mVertices.add((short) (cx * S), (short) (cy * S), h, c);
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vertexItems.add((short) (cx * S), (short) (cy * S), mh, c);
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vertexItems.add((short) (cx * S), (short) (cy * S), h, c);
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//v += 8;
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break;
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@ -506,8 +504,8 @@ public class ExtrusionLayer extends RenderElement {
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c = (short) (color2 | color1 << 8);
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/* add bottom and top vertex for each point */
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mVertices.add((short) (cx * S), (short) (cy * S), mh, c);
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mVertices.add((short) (cx * S), (short) (cy * S), h, c);
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vertexItems.add((short) (cx * S), (short) (cy * S), mh, c);
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vertexItems.add((short) (cx * S), (short) (cy * S), h, c);
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color1 = color2;
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@ -588,7 +586,7 @@ public class ExtrusionLayer extends RenderElement {
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}
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offset = vertexBuffer.position() * 2;
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mVertices.compile(vertexBuffer);
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vertexItems.compile(vertexBuffer);
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clear();
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}
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@ -606,8 +604,7 @@ public class ExtrusionLayer extends RenderElement {
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}
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mIndices = null;
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mVertices.dispose();
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mVertices = null;
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vertexItems.dispose();
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}
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}
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