Extend GLState: viewport, texture, framebuffer (#667)
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@@ -31,6 +31,7 @@ import org.oscim.layers.tile.buildings.BuildingLayer;
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import org.oscim.layers.tile.vector.VectorTileLayer;
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import org.oscim.layers.tile.vector.labeling.LabelLayer;
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import org.oscim.map.Map;
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import org.oscim.renderer.GLState;
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import org.oscim.renderer.GLViewport;
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import org.oscim.renderer.MapRenderer;
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import org.oscim.scalebar.DefaultMapScaleBar;
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@@ -48,8 +49,6 @@ import java.io.File;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.concurrent.atomic.AtomicInteger;
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import static org.oscim.backend.GLAdapter.gl;
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public class MapApplicationAdapter extends ApplicationAdapter {
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Logger log = LoggerFactory.getLogger(MapApplicationAdapter.class);
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@@ -164,7 +163,7 @@ public class MapApplicationAdapter extends ApplicationAdapter {
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@Override
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public void render() {
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gl.viewport(0, 0, width, height);
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GLState.viewport(width, height);
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try {
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mapRenderer.onDrawFrame();
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