Update changelog and readme
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@ -23,7 +23,7 @@ If you have any questions or problems, don't hesitate to ask our public [mailing
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- GeoJSON tiles
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- Raster tiles: any quadtree-scheme tiles as texture
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- Backends:
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- Android (optional libGDX)
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- Android (with or without libGDX)
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- iOS (using libGDX/RoboVM, [instructions](docs/ios.md))
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- Desktop (using libGDX/LWJGL)
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- HTML5/WebGL (using libGDX/GWT, [instructions](docs/web.md))
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@ -36,6 +36,7 @@ If you have any questions or problems, don't hesitate to ask our public [mailing
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- **vtm-android-gdx** Android backend (with libGDX)
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- **vtm-desktop** Desktop backend
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- **vtm-ios** iOS backend
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- **vtm-ios-example** provides examples using vtm-ios
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- **vtm-web** HTML5/GWT backend
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- **vtm-web-app** HTML5/GWT application
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@ -2,12 +2,14 @@
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## New since 0.7.0
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- Symbol rotation [#294](https://github.com/mapsforge/vtm/issues/294)
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- Real time (SVG) texture atlas [#63](https://github.com/mapsforge/vtm/issues/63)
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- Marker clustering [#312](https://github.com/mapsforge/vtm/issues/312)
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- Osmagray theme [#300](https://github.com/mapsforge/vtm/issues/300)
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- Symbol rotation [#294](https://github.com/mapsforge/vtm/issues/294)
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- Location custom shaders [#317](https://github.com/mapsforge/vtm/issues/317)
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- OkHttp external cache [#135](https://github.com/mapsforge/vtm/issues/135)
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- Texture atlas improvements [#301](https://github.com/mapsforge/vtm/pull/301) [#304](https://github.com/mapsforge/vtm/pull/304)
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- vtm-ios-example module [#326](https://github.com/mapsforge/vtm/issues/326)
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- Many other minor improvements and bug fixes
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- [Solved issues](https://github.com/mapsforge/vtm/issues?q=is%3Aclosed+milestone%3A0.8.0)
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