Update changelog and readme

This commit is contained in:
Emux 2017-03-06 21:12:03 +02:00
parent b760eadd4d
commit f6c28dc158
2 changed files with 5 additions and 2 deletions

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- GeoJSON tiles
- Raster tiles: any quadtree-scheme tiles as texture
- Backends:
- Android (optional libGDX)
- Android (with or without libGDX)
- iOS (using libGDX/RoboVM, [instructions](docs/ios.md))
- Desktop (using libGDX/LWJGL)
- HTML5/WebGL (using libGDX/GWT, [instructions](docs/web.md))
@ -36,6 +36,7 @@ If you have any questions or problems, don't hesitate to ask our public [mailing
- **vtm-android-gdx** Android backend (with libGDX)
- **vtm-desktop** Desktop backend
- **vtm-ios** iOS backend
- **vtm-ios-example** provides examples using vtm-ios
- **vtm-web** HTML5/GWT backend
- **vtm-web-app** HTML5/GWT application

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## New since 0.7.0
- Symbol rotation [#294](https://github.com/mapsforge/vtm/issues/294)
- Real time (SVG) texture atlas [#63](https://github.com/mapsforge/vtm/issues/63)
- Marker clustering [#312](https://github.com/mapsforge/vtm/issues/312)
- Osmagray theme [#300](https://github.com/mapsforge/vtm/issues/300)
- Symbol rotation [#294](https://github.com/mapsforge/vtm/issues/294)
- Location custom shaders [#317](https://github.com/mapsforge/vtm/issues/317)
- OkHttp external cache [#135](https://github.com/mapsforge/vtm/issues/135)
- Texture atlas improvements [#301](https://github.com/mapsforge/vtm/pull/301) [#304](https://github.com/mapsforge/vtm/pull/304)
- vtm-ios-example module [#326](https://github.com/mapsforge/vtm/issues/326)
- Many other minor improvements and bug fixes
- [Solved issues](https://github.com/mapsforge/vtm/issues?q=is%3Aclosed+milestone%3A0.8.0)