refactor: rename render 'layers' to 'buckets'
- the name I was looking for for a long time :) also less confusion with map layers - move renderer.elements -> renderer.bucket - rename RenderBuckets functions - rename BucketRenderer.layers -> buckets
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@@ -8,8 +8,8 @@ import org.oscim.core.MercatorProjection;
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import org.oscim.core.Tile;
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import org.oscim.layers.vector.AbstractVectorLayer;
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import org.oscim.map.Map;
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import org.oscim.renderer.elements.LineLayer;
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import org.oscim.renderer.elements.MeshLayer;
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import org.oscim.renderer.bucket.LineBucket;
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import org.oscim.renderer.bucket.MeshBucket;
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import org.oscim.utils.geom.SimplifyDP;
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import org.oscim.utils.geom.SimplifyVW;
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@@ -69,7 +69,7 @@ public abstract class JtsLayer extends AbstractVectorLayer<Geometry> {
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SimplifyDP mSimpDP = new SimplifyDP();
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SimplifyVW mSimpVW = new SimplifyVW();
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protected void addPolygon(Task t, Geometry g, MeshLayer ml, LineLayer ll) {
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protected void addPolygon(Task t, Geometry g, MeshBucket ml, LineBucket ll) {
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mGeom.clear();
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mGeom.startPolygon();
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@@ -90,7 +90,7 @@ public abstract class JtsLayer extends AbstractVectorLayer<Geometry> {
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ml.addMesh(mGeom);
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}
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protected void addLine(Task t, Geometry g, LineLayer ll) {
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protected void addLine(Task t, Geometry g, LineBucket ll) {
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mGeom.clear();
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mGeom.startLine();
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