refactor: rename render 'layers' to 'buckets'

- the name I was looking for for a long time :)
  also less confusion with map layers
- move renderer.elements -> renderer.bucket
- rename RenderBuckets functions
- rename BucketRenderer.layers -> buckets
This commit is contained in:
Hannes Janetzek
2014-09-04 20:14:57 +02:00
parent b4a567884f
commit f6d85ce8bd
64 changed files with 595 additions and 593 deletions

View File

@@ -8,8 +8,8 @@ import org.oscim.core.MercatorProjection;
import org.oscim.core.Tile;
import org.oscim.layers.vector.AbstractVectorLayer;
import org.oscim.map.Map;
import org.oscim.renderer.elements.LineLayer;
import org.oscim.renderer.elements.MeshLayer;
import org.oscim.renderer.bucket.LineBucket;
import org.oscim.renderer.bucket.MeshBucket;
import org.oscim.utils.geom.SimplifyDP;
import org.oscim.utils.geom.SimplifyVW;
@@ -69,7 +69,7 @@ public abstract class JtsLayer extends AbstractVectorLayer<Geometry> {
SimplifyDP mSimpDP = new SimplifyDP();
SimplifyVW mSimpVW = new SimplifyVW();
protected void addPolygon(Task t, Geometry g, MeshLayer ml, LineLayer ll) {
protected void addPolygon(Task t, Geometry g, MeshBucket ml, LineBucket ll) {
mGeom.clear();
mGeom.startPolygon();
@@ -90,7 +90,7 @@ public abstract class JtsLayer extends AbstractVectorLayer<Geometry> {
ml.addMesh(mGeom);
}
protected void addLine(Task t, Geometry g, LineLayer ll) {
protected void addLine(Task t, Geometry g, LineBucket ll) {
mGeom.clear();
mGeom.startLine();