refactor: rename render 'layers' to 'buckets'
- the name I was looking for for a long time :) also less confusion with map layers - move renderer.elements -> renderer.bucket - rename RenderBuckets functions - rename BucketRenderer.layers -> buckets
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@@ -5,10 +5,10 @@ import org.oscim.core.GeometryBuffer;
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import org.oscim.gdx.GdxMap;
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import org.oscim.gdx.GdxMapApp;
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import org.oscim.layers.GenericLayer;
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import org.oscim.renderer.ElementRenderer;
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import org.oscim.renderer.BucketRenderer;
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import org.oscim.renderer.GLViewport;
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import org.oscim.renderer.MapRenderer;
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import org.oscim.renderer.elements.LineLayer;
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import org.oscim.renderer.bucket.LineBucket;
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import org.oscim.theme.styles.LineStyle;
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import com.badlogic.gdx.Gdx;
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@@ -38,10 +38,10 @@ public class LineTest extends GdxMap {
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@Override
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protected void createLayers() {
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mMap.layers().add(new GenericLayer(mMap, new ElementRenderer() {
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mMap.layers().add(new GenericLayer(mMap, new BucketRenderer() {
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boolean init;
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LineLayer ll = layers.addLineLayer(0,
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LineBucket ll = buckets.addLineBucket(0,
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new LineStyle(Color.fade(Color.CYAN, 0.5f), 1.5f));
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GeometryBuffer g = new GeometryBuffer(10, 1);
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@@ -79,8 +79,8 @@ public class LineTest extends GdxMap {
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// compile();
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}
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layers.clear();
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layers.setBaseLayers(ll);
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buckets.clear();
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buckets.setBaseBuckets(ll);
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g.clear();
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for (int i = 0; i < 60; i++) {
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g.startLine();
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