refactor: rename render 'layers' to 'buckets'
- the name I was looking for for a long time :) also less confusion with map layers - move renderer.elements -> renderer.bucket - rename RenderBuckets functions - rename BucketRenderer.layers -> buckets
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@@ -20,8 +20,8 @@ import org.oscim.backend.CanvasAdapter;
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import org.oscim.backend.canvas.Canvas;
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import org.oscim.renderer.atlas.TextureAtlas;
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import org.oscim.renderer.atlas.TextureAtlas.Rect;
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import org.oscim.renderer.elements.TextureItem;
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import org.oscim.renderer.elements.TextureItem.TexturePool;
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import org.oscim.renderer.bucket.TextureItem;
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import org.oscim.renderer.bucket.TextureItem.TexturePool;
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import org.oscim.utils.pool.Inlist;
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/**
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