refactor: rename render 'layers' to 'buckets'

- the name I was looking for for a long time :)
  also less confusion with map layers
- move renderer.elements -> renderer.bucket
- rename RenderBuckets functions
- rename BucketRenderer.layers -> buckets
This commit is contained in:
Hannes Janetzek
2014-09-04 20:14:57 +02:00
parent b4a567884f
commit f6d85ce8bd
64 changed files with 595 additions and 593 deletions

View File

@@ -20,8 +20,8 @@ import org.oscim.backend.CanvasAdapter;
import org.oscim.backend.canvas.Canvas;
import org.oscim.renderer.atlas.TextureAtlas;
import org.oscim.renderer.atlas.TextureAtlas.Rect;
import org.oscim.renderer.elements.TextureItem;
import org.oscim.renderer.elements.TextureItem.TexturePool;
import org.oscim.renderer.bucket.TextureItem;
import org.oscim.renderer.bucket.TextureItem.TexturePool;
import org.oscim.utils.pool.Inlist;
/**