refactor: rename render 'layers' to 'buckets'
- the name I was looking for for a long time :) also less confusion with map layers - move renderer.elements -> renderer.bucket - rename RenderBuckets functions - rename BucketRenderer.layers -> buckets
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@@ -16,8 +16,8 @@ import org.oscim.layers.tile.TileSet;
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import org.oscim.layers.tile.vector.VectorTileLayer;
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import org.oscim.layers.tile.vector.VectorTileLayer.TileLoaderProcessHook;
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import org.oscim.map.Map;
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import org.oscim.renderer.elements.ElementLayers;
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import org.oscim.renderer.elements.SymbolItem;
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import org.oscim.renderer.bucket.RenderBuckets;
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import org.oscim.renderer.bucket.SymbolItem;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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@@ -59,7 +59,7 @@ public class Poi3DLayer extends Layer implements Map.UpdateListener {
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tileLayer.addHook(new TileLoaderProcessHook() {
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@Override
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public boolean process(MapTile tile, ElementLayers layers, MapElement element) {
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public boolean process(MapTile tile, RenderBuckets buckets, MapElement element) {
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if (!element.tags.contains(TREE_TAG))
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return false;
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