refactor: rename render 'layers' to 'buckets'

- the name I was looking for for a long time :)
  also less confusion with map layers
- move renderer.elements -> renderer.bucket
- rename RenderBuckets functions
- rename BucketRenderer.layers -> buckets
This commit is contained in:
Hannes Janetzek
2014-09-04 20:14:57 +02:00
parent b4a567884f
commit f6d85ce8bd
64 changed files with 595 additions and 593 deletions

View File

@@ -16,8 +16,8 @@ import org.oscim.layers.tile.TileSet;
import org.oscim.layers.tile.vector.VectorTileLayer;
import org.oscim.layers.tile.vector.VectorTileLayer.TileLoaderProcessHook;
import org.oscim.map.Map;
import org.oscim.renderer.elements.ElementLayers;
import org.oscim.renderer.elements.SymbolItem;
import org.oscim.renderer.bucket.RenderBuckets;
import org.oscim.renderer.bucket.SymbolItem;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@@ -59,7 +59,7 @@ public class Poi3DLayer extends Layer implements Map.UpdateListener {
tileLayer.addHook(new TileLoaderProcessHook() {
@Override
public boolean process(MapTile tile, ElementLayers layers, MapElement element) {
public boolean process(MapTile tile, RenderBuckets buckets, MapElement element) {
if (!element.tags.contains(TREE_TAG))
return false;