GL30 from libGDX (#643)
This commit is contained in:
506
vtm-ios/src/org/oscim/ios/backend/IosGL30.java
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506
vtm-ios/src/org/oscim/ios/backend/IosGL30.java
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@@ -0,0 +1,506 @@
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/*
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* Copyright 2019 Gustl22
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.ios.backend;
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import com.badlogic.gdx.backends.iosrobovm.IOSGLES30;
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import org.oscim.backend.GL30;
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import java.nio.Buffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.LongBuffer;
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/**
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* iOS specific implementation of {@link GL30}.
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*/
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public class IosGL30 extends IosGL implements GL30 {
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private static final IOSGLES30 iOSGL = new IOSGLES30();
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@Override
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public void readBuffer(int mode) {
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iOSGL.glReadBuffer(mode);
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}
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@Override
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public void drawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) {
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iOSGL.glDrawRangeElements(mode, start, end, count, type, indices);
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}
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@Override
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public void drawRangeElements(int mode, int start, int end, int count, int type, int offset) {
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iOSGL.glDrawRangeElements(mode, start, end, count, type, offset);
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}
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@Override
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public void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) {
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iOSGL.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
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}
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@Override
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public void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset) {
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iOSGL.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, offset);
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}
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@Override
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public void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) {
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iOSGL.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
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}
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@Override
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public void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset) {
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iOSGL.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset);
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}
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@Override
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public void copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) {
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iOSGL.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
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}
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@Override
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public void genQueries(int n, int[] ids, int offset) {
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iOSGL.glGenQueries(n, ids, offset);
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}
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@Override
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public void genQueries(int n, IntBuffer ids) {
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iOSGL.glGenQueries(n, ids);
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}
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@Override
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public void deleteQueries(int n, int[] ids, int offset) {
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iOSGL.glDeleteQueries(n, ids, offset);
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}
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@Override
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public void deleteQueries(int n, IntBuffer ids) {
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iOSGL.glDeleteQueries(n, ids);
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}
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@Override
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public boolean isQuery(int id) {
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iOSGL.glIsQuery(id);
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return false;
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}
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@Override
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public void beginQuery(int target, int id) {
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iOSGL.glBeginQuery(target, id);
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}
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@Override
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public void endQuery(int target) {
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iOSGL.glEndQuery(target);
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}
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@Override
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public void getQueryiv(int target, int pname, IntBuffer params) {
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iOSGL.glGetQueryiv(target, pname, params);
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}
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@Override
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public void getQueryObjectuiv(int id, int pname, IntBuffer params) {
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iOSGL.glGetQueryObjectuiv(id, pname, params);
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}
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@Override
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public boolean unmapBuffer(int target) {
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iOSGL.glUnmapBuffer(target);
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return false;
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}
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@Override
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public Buffer getBufferPointerv(int target, int pname) {
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iOSGL.glGetBufferPointerv(target, pname);
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return null;
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}
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@Override
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public void drawBuffers(int n, IntBuffer bufs) {
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iOSGL.glDrawBuffers(n, bufs);
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}
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@Override
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public void uniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) {
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iOSGL.glUniformMatrix2x3fv(location, count, transpose, value);
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}
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@Override
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public void uniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) {
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iOSGL.glUniformMatrix3x2fv(location, count, transpose, value);
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}
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@Override
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public void uniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) {
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iOSGL.glUniformMatrix2x4fv(location, count, transpose, value);
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}
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@Override
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public void uniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) {
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iOSGL.glUniformMatrix4x2fv(location, count, transpose, value);
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}
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@Override
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public void uniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) {
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iOSGL.glUniformMatrix3x4fv(location, count, transpose, value);
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}
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@Override
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public void uniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) {
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iOSGL.glUniformMatrix4x3fv(location, count, transpose, value);
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}
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@Override
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public void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
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iOSGL.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
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}
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@Override
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public void renderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) {
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iOSGL.glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
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}
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@Override
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public void framebufferTextureLayer(int target, int attachment, int texture, int level, int layer) {
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iOSGL.glFramebufferTextureLayer(target, attachment, texture, level, layer);
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}
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@Override
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public void flushMappedBufferRange(int target, int offset, int length) {
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iOSGL.glFlushMappedBufferRange(target, offset, length);
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}
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@Override
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public void bindVertexArray(int array) {
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iOSGL.glBindVertexArray(array);
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}
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@Override
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public void deleteVertexArrays(int n, int[] arrays, int offset) {
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iOSGL.glDeleteVertexArrays(n, arrays, offset);
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}
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@Override
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public void deleteVertexArrays(int n, IntBuffer arrays) {
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iOSGL.glDeleteVertexArrays(n, arrays);
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}
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@Override
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public void genVertexArrays(int n, int[] arrays, int offset) {
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iOSGL.glGenVertexArrays(n, arrays, offset);
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}
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@Override
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public void genVertexArrays(int n, IntBuffer arrays) {
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iOSGL.glGenVertexArrays(n, arrays);
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}
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@Override
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public boolean isVertexArray(int array) {
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iOSGL.glIsVertexArray(array);
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return false;
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}
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@Override
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public void beginTransformFeedback(int primitiveMode) {
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iOSGL.glBeginTransformFeedback(primitiveMode);
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}
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@Override
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public void endTransformFeedback() {
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iOSGL.glEndTransformFeedback();
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}
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@Override
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public void bindBufferRange(int target, int index, int buffer, int offset, int size) {
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iOSGL.glBindBufferRange(target, index, buffer, offset, size);
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}
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@Override
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public void bindBufferBase(int target, int index, int buffer) {
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iOSGL.glBindBufferBase(target, index, buffer);
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}
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@Override
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public void transformFeedbackVaryings(int program, String[] varyings, int bufferMode) {
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iOSGL.glTransformFeedbackVaryings(program, varyings, bufferMode);
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}
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@Override
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public void vertexAttribIPointer(int index, int size, int type, int stride, int offset) {
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iOSGL.glVertexAttribIPointer(index, size, type, stride, offset);
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}
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@Override
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public void getVertexAttribIiv(int index, int pname, IntBuffer params) {
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iOSGL.glGetVertexAttribIiv(index, pname, params);
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}
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@Override
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public void getVertexAttribIuiv(int index, int pname, IntBuffer params) {
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iOSGL.glGetVertexAttribIuiv(index, pname, params);
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}
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@Override
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public void vertexAttribI4i(int index, int x, int y, int z, int w) {
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iOSGL.glVertexAttribI4i(index, x, y, z, w);
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}
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@Override
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public void vertexAttribI4ui(int index, int x, int y, int z, int w) {
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iOSGL.glVertexAttribI4ui(index, x, y, z, w);
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}
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@Override
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public void getUniformuiv(int program, int location, IntBuffer params) {
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iOSGL.glGetUniformuiv(program, location, params);
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}
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@Override
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public int getFragDataLocation(int program, String name) {
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iOSGL.glGetFragDataLocation(program, name);
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return 0;
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}
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@Override
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public void uniform1uiv(int location, int count, IntBuffer value) {
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iOSGL.glUniform1uiv(location, count, value);
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}
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@Override
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public void uniform3uiv(int location, int count, IntBuffer value) {
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iOSGL.glUniform3uiv(location, count, value);
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}
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@Override
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public void uniform4uiv(int location, int count, IntBuffer value) {
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iOSGL.glUniform4uiv(location, count, value);
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}
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@Override
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public void clearBufferiv(int buffer, int drawbuffer, IntBuffer value) {
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iOSGL.glClearBufferiv(buffer, drawbuffer, value);
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}
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@Override
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public void clearBufferuiv(int buffer, int drawbuffer, IntBuffer value) {
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iOSGL.glClearBufferuiv(buffer, drawbuffer, value);
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}
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@Override
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public void clearBufferfv(int buffer, int drawbuffer, FloatBuffer value) {
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iOSGL.glClearBufferfv(buffer, drawbuffer, value);
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}
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@Override
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public void clearBufferfi(int buffer, int drawbuffer, float depth, int stencil) {
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iOSGL.glClearBufferfi(buffer, drawbuffer, depth, stencil);
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}
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@Override
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public String getStringi(int name, int index) {
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iOSGL.glGetStringi(name, index);
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return null;
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}
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@Override
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public void copyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) {
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iOSGL.glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
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}
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@Override
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public void getUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices) {
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iOSGL.glGetUniformIndices(program, uniformNames, uniformIndices);
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}
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@Override
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public void getActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) {
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iOSGL.glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
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}
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@Override
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public int getUniformBlockIndex(int program, String uniformBlockName) {
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return
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iOSGL.glGetUniformBlockIndex(program, uniformBlockName);
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}
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@Override
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public void getActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) {
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iOSGL.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname,
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params);
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}
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@Override
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public void getActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName) {
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||||
iOSGL.glGetActiveUniformBlockName(program, uniformBlockIndex, length,
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||||
uniformBlockName);
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}
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@Override
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||||
public String getActiveUniformBlockName(int program, int uniformBlockIndex) {
|
||||
iOSGL.glGetActiveUniformBlockName(program, uniformBlockIndex);
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||||
return null;
|
||||
}
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||||
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@Override
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||||
public void uniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) {
|
||||
iOSGL.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
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}
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||||
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@Override
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||||
public void drawArraysInstanced(int mode, int first, int count, int instanceCount) {
|
||||
iOSGL.glDrawArraysInstanced(mode, first, count, instanceCount);
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}
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||||
|
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@Override
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||||
public void drawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount) {
|
||||
iOSGL.glDrawElementsInstanced(mode, count, type, indicesOffset,
|
||||
instanceCount);
|
||||
}
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||||
|
||||
@Override
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||||
public void getInteger64v(int pname, LongBuffer params) {
|
||||
iOSGL.glGetInteger64v(pname, params);
|
||||
}
|
||||
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||||
@Override
|
||||
public void getBufferParameteri64v(int target, int pname, LongBuffer params) {
|
||||
iOSGL.glGetBufferParameteri64v(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void genSamplers(int count, int[] samplers, int offset) {
|
||||
iOSGL.glGenSamplers(count, samplers, offset);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void genSamplers(int count, IntBuffer samplers) {
|
||||
iOSGL.glGenSamplers(count, samplers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteSamplers(int count, int[] samplers, int offset) {
|
||||
iOSGL.glDeleteSamplers(count, samplers, offset);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteSamplers(int count, IntBuffer samplers) {
|
||||
iOSGL.glDeleteSamplers(count, samplers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isSampler(int sampler) {
|
||||
iOSGL.glIsSampler(sampler);
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindSampler(int unit, int sampler) {
|
||||
iOSGL.glBindSampler(unit, sampler);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void samplerParameteri(int sampler, int pname, int param) {
|
||||
iOSGL.glSamplerParameteri(sampler, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void samplerParameteriv(int sampler, int pname, IntBuffer param) {
|
||||
iOSGL.glSamplerParameteriv(sampler, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void samplerParameterf(int sampler, int pname, float param) {
|
||||
iOSGL.glSamplerParameterf(sampler, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void samplerParameterfv(int sampler, int pname, FloatBuffer param) {
|
||||
iOSGL.glSamplerParameterfv(sampler, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getSamplerParameteriv(int sampler, int pname, IntBuffer params) {
|
||||
iOSGL.glGetSamplerParameteriv(sampler, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getSamplerParameterfv(int sampler, int pname, FloatBuffer params) {
|
||||
iOSGL.glGetSamplerParameterfv(sampler, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttribDivisor(int index, int divisor) {
|
||||
iOSGL.glVertexAttribDivisor(index, divisor);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindTransformFeedback(int target, int id) {
|
||||
iOSGL.glBindTransformFeedback(target, id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteTransformFeedbacks(int n, int[] ids, int offset) {
|
||||
iOSGL.glDeleteTransformFeedbacks(n, ids, offset);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteTransformFeedbacks(int n, IntBuffer ids) {
|
||||
iOSGL.glDeleteTransformFeedbacks(n, ids);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void genTransformFeedbacks(int n, int[] ids, int offset) {
|
||||
iOSGL.glGenTransformFeedbacks(n, ids, offset);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void genTransformFeedbacks(int n, IntBuffer ids) {
|
||||
iOSGL.glGenTransformFeedbacks(n, ids);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isTransformFeedback(int id) {
|
||||
iOSGL.glIsTransformFeedback(id);
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pauseTransformFeedback() {
|
||||
iOSGL.glPauseTransformFeedback();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resumeTransformFeedback() {
|
||||
iOSGL.glResumeTransformFeedback();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void programParameteri(int program, int pname, int value) {
|
||||
iOSGL.glProgramParameteri(program, pname, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void invalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) {
|
||||
iOSGL.glInvalidateFramebuffer(target, numAttachments, attachments);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void invalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) {
|
||||
iOSGL.glInvalidateSubFramebuffer(target, numAttachments, attachments,
|
||||
x, y, width, height);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user