diff --git a/src/org/oscim/overlay/LabelingOverlay.java b/src/org/oscim/overlay/LabelingOverlay.java
index 095e2d7e..e0f92ed8 100644
--- a/src/org/oscim/overlay/LabelingOverlay.java
+++ b/src/org/oscim/overlay/LabelingOverlay.java
@@ -14,12 +14,12 @@
*/
package org.oscim.overlay;
-import org.oscim.renderer.overlays.OverlayText;
+import org.oscim.renderer.overlays.TextOverlay;
import org.oscim.view.MapView;
public class LabelingOverlay extends Overlay {
- // private OverlayText mLayer;
+ // private TextOverlay mLayer;
// @Override
// public org.oscim.renderer.overlays.RenderOverlay getLayer() {
@@ -28,6 +28,6 @@ public class LabelingOverlay extends Overlay {
public LabelingOverlay(MapView mapView) {
super();
- mLayer = new OverlayText(mapView);
+ mLayer = new TextOverlay(mapView);
}
}
diff --git a/src/org/oscim/renderer/TextureRenderer.java b/src/org/oscim/renderer/TextureRenderer.java
index a111e023..8a059ee8 100644
--- a/src/org/oscim/renderer/TextureRenderer.java
+++ b/src/org/oscim/renderer/TextureRenderer.java
@@ -24,7 +24,6 @@ import org.oscim.renderer.layer.TextureLayer;
import org.oscim.utils.GlUtils;
import android.opengl.GLES20;
-import android.util.Log;
public final class TextureRenderer {
public final static boolean debug = false;
@@ -101,7 +100,6 @@ public final class TextureRenderer {
TextureLayer tl = (TextureLayer) layer;
if (tl.fixed)
-
GLES20.glUniform1f(hTextureScale, (float) Math.sqrt(scale));
else
GLES20.glUniform1f(hTextureScale, 1);
@@ -114,8 +112,8 @@ public final class TextureRenderer {
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesVBO);
for (TextureObject to = tl.textures; to != null; to = to.next) {
- if (TextureRenderer.debug)
- Log.d("...", "draw texture: " + to.id + " " + to.offset + " " + to.vertices);
+ //if (TextureRenderer.debug)
+ // Log.d("...", "draw texture: " + to.id + " " + to.offset + " " + to.vertices);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, to.id);
int maxVertices = MAX_ITEMS * INDICES_PER_SPRITE;
diff --git a/src/org/oscim/renderer/overlays/OverlayGrid.java b/src/org/oscim/renderer/overlays/GridOverlay.java
similarity index 97%
rename from src/org/oscim/renderer/overlays/OverlayGrid.java
rename to src/org/oscim/renderer/overlays/GridOverlay.java
index fc86fa49..1f8d79dd 100644
--- a/src/org/oscim/renderer/overlays/OverlayGrid.java
+++ b/src/org/oscim/renderer/overlays/GridOverlay.java
@@ -28,13 +28,13 @@ import android.graphics.Color;
import android.graphics.Paint.Cap;
import android.util.Log;
-public class OverlayGrid extends RenderOverlay {
+public class GridOverlay extends RenderOverlay {
private float[] mPoints;
private short[] mIndex;
private Text mText;
- public OverlayGrid(MapView mapView) {
+ public GridOverlay(MapView mapView) {
super(mapView);
int size = Tile.TILE_SIZE;
diff --git a/src/org/oscim/renderer/overlays/ModelOverlay.java b/src/org/oscim/renderer/overlays/ModelOverlay.java
new file mode 100644
index 00000000..0efd8286
--- /dev/null
+++ b/src/org/oscim/renderer/overlays/ModelOverlay.java
@@ -0,0 +1,212 @@
+/*
+ * Copyright 2012 OpenScienceMap
+ *
+ * This program is free software: you can redistribute it and/or modify it under the
+ * terms of the GNU Lesser General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
+ * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License along with
+ * this program. If not, see .
+ */
+package org.oscim.renderer.overlays;
+
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+import java.nio.ShortBuffer;
+
+import org.oscim.core.MapPosition;
+import org.oscim.renderer.GLRenderer;
+import org.oscim.utils.GlUtils;
+import org.oscim.view.MapView;
+
+import android.opengl.GLES20;
+import android.opengl.Matrix;
+import android.util.Log;
+
+/**
+ * @author Hannes Janetzek
+ */
+public class ModelOverlay extends RenderOverlay {
+
+ public ModelOverlay(MapView mapView) {
+ super(mapView);
+ }
+
+ private final float[] box = {
+ // north
+ -200f, -200f, 0, 0.9f,
+ 200f, -200f, 0, 0.9f,
+ -200f, -200f, 0.15f, 0.9f,
+ 200f, -200f, 0.15f, 0.9f,
+
+ // west
+ -200f, -200f, 0, 0.8f,
+ -200f, 200f, 0, 0.8f,
+ -200f, -200f, 0.15f, 0.8f,
+ -200f, 200f, 0.15f, 0.8f,
+
+ // south
+ 200f, 200f, 0, 0.7f,
+ -200f, 200f, 0, 0.7f,
+ 200f, 200f, 0.15f, 0.7f,
+ -200f, 200f, 0.15f, 0.7f,
+
+ // east
+ 200f, -200f, 0, 1.0f,
+ 200f, 200f, 0, 1.0f,
+ 200f, -200f, 0.15f, 1.0f,
+ 200f, 200f, 0.15f, 1.0f,
+ };
+
+ private final short[] indices = {
+ // north
+ 0, 1, 2,
+ 2, 1, 3,
+ // west
+ 4, 5, 6,
+ 6, 5, 7,
+ // south
+ 8, 9, 10,
+ 10, 9, 11,
+ // east
+ 12, 13, 14,
+ 14, 13, 15,
+ // top
+ 2, 3, 10,
+ 10, 11, 2
+ };
+
+ private static int polygonProgram;
+ private static int hPolygonVertexPosition;
+ private static int hPolygonLightPosition;
+ private static int hPolygonMatrix;
+ private static int hPolygonColor;
+ //private static int hPolygonScale;
+
+ private boolean initialized = false;
+
+ final static String polygonVertexShader = ""
+ + "precision mediump float;"
+ + "uniform mat4 u_mvp;"
+ + "uniform vec4 u_color;"
+ + "attribute vec4 a_position;"
+ + "attribute float a_light;"
+ + "varying vec4 color;"
+ + "void main() {"
+ + " gl_Position = u_mvp * a_position;"
+ + " if (u_color.a == 0.0)"
+ + " color = vec4(u_color.rgb * a_light, 0.8);"
+ + " else"
+ + " color = u_color;"
+ + "}";
+
+ final static String polygonFragmentShader = ""
+ + "precision mediump float;"
+ + "varying vec4 color;"
+ + "void main() {"
+ + " gl_FragColor = color;"
+ + "}";
+
+ private int mIndicesBufferID;
+ private int mVertexBufferID;
+
+ @Override
+ public synchronized void update(MapPosition curPos, boolean positionChanged,
+ boolean tilesChanged) {
+
+ if (initialized)
+ return;
+ initialized = true;
+
+ // Set up the program for rendering polygons
+ polygonProgram = GlUtils.createProgram(polygonVertexShader,
+ polygonFragmentShader);
+ if (polygonProgram == 0) {
+ Log.e("blah", "Could not create polygon program.");
+ return;
+ }
+ hPolygonMatrix = GLES20.glGetUniformLocation(polygonProgram, "u_mvp");
+ hPolygonColor = GLES20.glGetUniformLocation(polygonProgram, "u_color");
+ hPolygonVertexPosition = GLES20.glGetAttribLocation(polygonProgram, "a_position");
+ hPolygonLightPosition = GLES20.glGetAttribLocation(polygonProgram, "a_light");
+
+ int[] mVboIds = new int[2];
+ GLES20.glGenBuffers(2, mVboIds, 0);
+ mIndicesBufferID = mVboIds[0];
+ mVertexBufferID = mVboIds[1];
+
+ ByteBuffer buf = ByteBuffer.allocateDirect(64 * 4)
+ .order(ByteOrder.nativeOrder());
+
+ ShortBuffer sbuf = buf.asShortBuffer();
+ sbuf.put(indices);
+ sbuf.flip();
+ GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesBufferID);
+ GLES20.glBufferData(GLES20.GL_ELEMENT_ARRAY_BUFFER, 30 * 2, sbuf, GLES20.GL_STATIC_DRAW);
+ GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ FloatBuffer fbuf = buf.asFloatBuffer();
+ fbuf.put(box);
+ fbuf.flip();
+ GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVertexBufferID);
+ GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, 64 * 4, fbuf, GLES20.GL_STATIC_DRAW);
+ GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
+
+ mMapView.getMapViewPosition().getMapPosition(mMapPosition, null);
+
+ // tell GLRenderer to call 'render'
+ isReady = true;
+ }
+
+ @Override
+ public synchronized void render(MapPosition pos, float[] mv, float[] proj) {
+
+ setMatrix(pos, mv);
+ Matrix.multiplyMM(mv, 0, proj, 0, mv, 0);
+
+ GLES20.glUseProgram(polygonProgram);
+
+ GLRenderer.enableVertexArrays(hPolygonVertexPosition, hPolygonLightPosition);
+
+ GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesBufferID);
+ GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVertexBufferID);
+
+ GLES20.glVertexAttribPointer(hPolygonVertexPosition, 3, GLES20.GL_FLOAT, false, 16, 0);
+ GLES20.glVertexAttribPointer(hPolygonLightPosition, 1, GLES20.GL_FLOAT, false, 16, 12);
+
+ GLES20.glUniformMatrix4fv(hPolygonMatrix, 1, false, mv, 0);
+ GLES20.glUniform4f(hPolygonColor, 0.5f, 0.5f, 0.5f, 0.7f);
+
+ // draw to depth buffer
+ GLES20.glColorMask(false, false, false, false);
+ GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT);
+ GLES20.glEnable(GLES20.GL_DEPTH_TEST);
+ GLES20.glDepthMask(true);
+ GLES20.glDepthFunc(GLES20.GL_LESS);
+
+ GLES20.glDrawElements(GLES20.GL_TRIANGLES, 30, GLES20.GL_UNSIGNED_SHORT, 0);
+
+ GLES20.glColorMask(true, true, true, true);
+ GLES20.glDepthMask(false);
+ GLES20.glDepthFunc(GLES20.GL_EQUAL);
+
+ // draw sides
+ GLES20.glUniform4f(hPolygonColor, 0.7f, 0.7f, 0.7f, 0.0f);
+ GLES20.glDrawElements(GLES20.GL_TRIANGLES, 24, GLES20.GL_UNSIGNED_SHORT, 0);
+
+ // draw roof
+ GLES20.glUniform4f(hPolygonColor, 0.7f, 0.5f, 0.5f, 0.7f);
+ GLES20.glDrawElements(GLES20.GL_TRIANGLES, 6, GLES20.GL_UNSIGNED_SHORT, 24 * 2);
+
+ GLES20.glDisable(GLES20.GL_DEPTH_TEST);
+
+ GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
+ GlUtils.checkGlError("...");
+ }
+
+}
diff --git a/src/org/oscim/renderer/overlays/OverlayTest.java b/src/org/oscim/renderer/overlays/TestOverlay.java
similarity index 97%
rename from src/org/oscim/renderer/overlays/OverlayTest.java
rename to src/org/oscim/renderer/overlays/TestOverlay.java
index 3f096bfb..c5a2ac6b 100644
--- a/src/org/oscim/renderer/overlays/OverlayTest.java
+++ b/src/org/oscim/renderer/overlays/TestOverlay.java
@@ -23,7 +23,7 @@ import org.oscim.renderer.layer.TextItem;
import org.oscim.theme.renderinstruction.BitmapUtils;
import org.oscim.view.MapView;
-public class OverlayTest extends RenderOverlay {
+public class TestOverlay extends RenderOverlay {
TextItem labels;
@@ -31,7 +31,7 @@ public class OverlayTest extends RenderOverlay {
private boolean first = true;
- public OverlayTest(MapView mapView) {
+ public TestOverlay(MapView mapView) {
super(mapView);
// LineLayer ll = (LineLayer) layers.getLayer(1, Layer.LINE);
diff --git a/src/org/oscim/renderer/overlays/OverlayText.java b/src/org/oscim/renderer/overlays/TextOverlay.java
similarity index 98%
rename from src/org/oscim/renderer/overlays/OverlayText.java
rename to src/org/oscim/renderer/overlays/TextOverlay.java
index b8b3c4a8..8f77fd7b 100644
--- a/src/org/oscim/renderer/overlays/OverlayText.java
+++ b/src/org/oscim/renderer/overlays/TextOverlay.java
@@ -31,7 +31,7 @@ import org.oscim.view.MapView;
import android.opengl.Matrix;
import android.os.SystemClock;
-public class OverlayText extends RenderOverlay {
+public class TextOverlay extends RenderOverlay {
private TileSet tiles;
private LabelThread mThread;
@@ -64,7 +64,7 @@ public class OverlayText extends RenderOverlay {
}
}
- public OverlayText(MapView mapView) {
+ public TextOverlay(MapView mapView) {
super(mapView);
mWorkPos = new MapPosition();
diff --git a/src/org/oscim/view/MapView.java b/src/org/oscim/view/MapView.java
index 4d992913..904296b3 100644
--- a/src/org/oscim/view/MapView.java
+++ b/src/org/oscim/view/MapView.java
@@ -37,6 +37,7 @@ import org.oscim.database.OpenResult;
import org.oscim.generator.JobQueue;
import org.oscim.generator.JobTile;
import org.oscim.generator.MapWorker;
+import org.oscim.overlay.GenericOverlay;
import org.oscim.overlay.LabelingOverlay;
import org.oscim.overlay.Overlay;
import org.oscim.overlay.OverlayManager;
@@ -44,6 +45,7 @@ import org.oscim.renderer.GLRenderer;
import org.oscim.renderer.GLView;
import org.oscim.renderer.TileGenerator;
import org.oscim.renderer.TileManager;
+import org.oscim.renderer.overlays.ModelOverlay;
import org.oscim.theme.ExternalRenderTheme;
import org.oscim.theme.InternalRenderTheme;
import org.oscim.theme.RenderTheme;
@@ -183,9 +185,10 @@ public class MapView extends RelativeLayout {
enableRotation = true;
mOverlayManager.add(new LabelingOverlay(this));
- //mOverlayManager.add(new GenericOverlay(this, new OverlayGrid(this)));
+ //mOverlayManager.add(new GenericOverlay(this, new GridOverlay(this)));
+ mOverlayManager.add(new GenericOverlay(this, new ModelOverlay(this)));
- // mOverlayManager.add(new GenericOverlay(this, new OverlayTest(this)));
+ // mOverlayManager.add(new GenericOverlay(this, new TestOverlay(this)));
// ArrayList pList = new ArrayList();
// pList.add(new OverlayItem("title", "description", new GeoPoint(53.067221, 8.78767)));
@@ -494,7 +497,9 @@ public class MapView extends RelativeLayout {
mapWorker.interrupt();
try {
- mapWorker.join();
+ // FIXME this hangs badly sometimes,
+ // just let it crash...
+ mapWorker.join(10000);
} catch (InterruptedException e) {
// restore the interrupted status
Thread.currentThread().interrupt();