custom renderer, draw quad
This commit is contained in:
parent
373d45e008
commit
f7b00b9692
@ -37,9 +37,10 @@ public class CustomOverlay extends RenderOverlay {
|
||||
|
||||
private FloatBuffer mVertices;
|
||||
private final float[] mVerticesData = {
|
||||
0, 200, 0,
|
||||
-200, -200, 0,
|
||||
200, -200, 0
|
||||
-200, -200, 1.0f,
|
||||
200, 200, 0,
|
||||
-200, 200, 0.5f,
|
||||
200, -200, 0.5f,
|
||||
};
|
||||
private boolean mInitialized;
|
||||
|
||||
@ -54,11 +55,11 @@ public class CustomOverlay extends RenderOverlay {
|
||||
if (!init())
|
||||
return;
|
||||
|
||||
mInitialized = true;
|
||||
|
||||
// tell GLRender to call 'compile' when data has changed
|
||||
newData = true;
|
||||
|
||||
mInitialized = true;
|
||||
|
||||
// fix current MapPosition
|
||||
updateMapPosition();
|
||||
}
|
||||
@ -91,8 +92,11 @@ public class CustomOverlay extends RenderOverlay {
|
||||
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// Load the vertex data
|
||||
mVertices.position(0);
|
||||
//mVertices.position(0);
|
||||
GLES20.glVertexAttribPointer(hVertexPosition, 3, GLES20.GL_FLOAT, false, 0, mVertices);
|
||||
//mVertices.position(2);
|
||||
//GLES20.glVertexAttribPointer(hVertexPosition, 2, GLES20.GL_FLOAT, false, 4, mVertices);
|
||||
|
||||
GLState.enableVertexArrays(hVertexPosition, -1);
|
||||
|
||||
/* apply view and projection matrices */
|
||||
@ -106,7 +110,7 @@ public class CustomOverlay extends RenderOverlay {
|
||||
GLES20.glUniformMatrix4fv(hMatrixPosition, 1, false, tmp, 0);
|
||||
|
||||
// Draw the triangle
|
||||
GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
|
||||
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
GlUtils.checkGlError("...");
|
||||
}
|
||||
@ -120,6 +124,7 @@ public class CustomOverlay extends RenderOverlay {
|
||||
|
||||
// Handle for vertex position in shader
|
||||
hVertexPosition = GLES20.glGetAttribLocation(programObject, "a_pos");
|
||||
|
||||
hMatrixPosition = GLES20.glGetUniformLocation(programObject, "u_mvp");
|
||||
|
||||
// Store the program object
|
||||
@ -135,16 +140,19 @@ public class CustomOverlay extends RenderOverlay {
|
||||
"precision mediump float;"
|
||||
+ "uniform mat4 u_mvp;"
|
||||
+ "attribute vec4 a_pos;"
|
||||
+ "varying float alpha;"
|
||||
+ "void main()"
|
||||
+ "{"
|
||||
+ " gl_Position = u_mvp * a_pos;"
|
||||
+ " gl_Position = u_mvp * vec4(a_pos.xy, 0.0, 1.0);"
|
||||
+ " alpha = a_pos.z;"
|
||||
+ "}";
|
||||
|
||||
private final static String fShaderStr =
|
||||
"precision mediump float;"
|
||||
+ "varying float alpha;"
|
||||
+ "void main()"
|
||||
+ "{"
|
||||
+ " gl_FragColor = vec4 ( 0.0, 0.0, 0.0, 0.7 );"
|
||||
+ " gl_FragColor = vec4 (alpha, 1.0-alpha, 0.0, 0.7 );"
|
||||
+ "}";
|
||||
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user