Render themes: use tessellation in sea #208

This commit is contained in:
Emux 2016-11-02 10:40:25 +02:00
parent a6b3d7b0c2
commit f85453e60c
4 changed files with 4 additions and 4 deletions

View File

@ -111,7 +111,7 @@
<style-area fade="15" fill="#f2f0eb" id="building" stroke="#b7b6b3" stroke-width="1.0" />
<m e="way" k="natural" v="issea|sea">
<area use="water" />
<area mesh="true" use="water" />
</m>
<m e="way" k="natural" v="nosea">

View File

@ -80,7 +80,7 @@
<style-area fade="15" fill="#ee202020" id="building" />
<m e="way" k="natural" v="issea|sea">
<area use="water" />
<area mesh="true" use="water" />
</m>
<m e="way" k="natural" v="nosea">

View File

@ -18,7 +18,7 @@
stroke-width="2.0" />
<m e="way" k="natural" v="issea|sea">
<area fill="#b5d6f1" />
<area fill="#b5d6f1" mesh="true" />
</m>
<m e="way" k="natural" v="nosea">

View File

@ -80,7 +80,7 @@
<style-area fade="15" fill="#ee202020" id="building" />
<m e="way" k="natural" v="issea|sea">
<area use="water" />
<area mesh="true" use="water" />
</m>
<m e="way" k="natural" v="nosea">