diff --git a/vtm/src/org/oscim/renderer/elements/LineTexLayer.java b/vtm/src/org/oscim/renderer/elements/LineTexLayer.java index 25255bd0..06a6a798 100644 --- a/vtm/src/org/oscim/renderer/elements/LineTexLayer.java +++ b/vtm/src/org/oscim/renderer/elements/LineTexLayer.java @@ -91,7 +91,7 @@ public final class LineTexLayer extends RenderElement { public Line line; public float width; - public boolean roundCap; + //public boolean roundCap; public int evenQuads; public int oddQuads; @@ -270,7 +270,7 @@ public final class LineTexLayer extends RenderElement { private static int hMatrix; private static int hTexColor; private static int hBgColor; - private static int hScale; + //private static int hScale; private static int hWidth; private static int hPatternScale; private static int hPatternWidth; @@ -288,7 +288,7 @@ public final class LineTexLayer extends RenderElement { hMatrix = GL.glGetUniformLocation(shader, "u_mvp"); hTexColor = GL.glGetUniformLocation(shader, "u_color"); hBgColor = GL.glGetUniformLocation(shader, "u_bgcolor"); - hScale = GL.glGetUniformLocation(shader, "u_scale"); + //hScale = GL.glGetUniformLocation(shader, "u_scale"); hWidth = GL.glGetUniformLocation(shader, "u_width"); hPatternScale = GL.glGetUniformLocation(shader, "u_pscale"); hPatternWidth = GL.glGetUniformLocation(shader, "u_pwidth"); @@ -379,7 +379,7 @@ public final class LineTexLayer extends RenderElement { GL.glUniform1f(hPatternScale, (MapRenderer.COORD_SCALE * line.stipple) / pScale); GL.glUniform1f(hPatternWidth, line.stippleWidth); - GL.glUniform1f(hScale, scale); + //GL.glUniform1f(hScale, scale); /* keep line width fixed */ GL.glUniform1f(hWidth, ll.width / s * COORD_SCALE_BY_DIR_SCALE);