cleanup: Viewport
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99b7a5eb74
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@ -176,11 +176,9 @@ public class Viewport {
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}
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}
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/*
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* Get Z-value of the map-plane for a point on screen -
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/* Get Z-value of the map-plane for a point on screen -
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* calculate the intersection of a ray from camera origin
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* and the map plane
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*/
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* and the map plane */
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private float getDepth(float y) {
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if (y == 0)
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return 0;
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@ -311,13 +309,10 @@ public class Viewport {
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dx /= cs;
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dy /= cs;
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if (dx > 1) {
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while (dx > 1)
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dx -= 1;
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} else {
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while (dx < 0)
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dx += 1;
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}
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while (dx > 1)
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dx -= 1;
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while (dx < 0)
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dx += 1;
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if (dy > 1)
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dy = 1;
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