Hannes Janetzek
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05e6490d3a
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cleanups
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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a61d2d4804
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refactor: use getColor()
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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ed39f9fe34
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buildings: decrease contrast with z-distance
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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cb9cd645af
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allocate larger buffers for triangulation...
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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885eec73d5
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cleanup, less bright buildings
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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0c023f9989
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handle explicitly closed properly:
- make buildings work with vector-tile-server and old pbmap backend
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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35923938db
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use glCullFace GL_FRONT to avoid having to flip triangles
triangle-jni: some loop optimizations
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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6681247215
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add safety check...
jni => for the real segv!
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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c2f5755e64
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clear Clipper when layer is compiled
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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d5ba228fe5
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- add building roof outlines
- create extrusion vertices and indices in one loop
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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c01252f249
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- fix roof triagulation for polygons with holes
- omit indices for outline outside tile boundaries
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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eb278585fa
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more work on building layer
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2013-10-09 01:52:19 +02:00 |
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