Hannes Janetzek
491e41becc
rename Tile.TILE_SIZE to Tile.SIZE, while I'm at refactoring
2013-10-09 01:55:58 +02:00
Hannes Janetzek
f440920a4b
cleanups
2013-10-09 01:55:57 +02:00
Hannes Janetzek
c0a08c11c8
rename COORD_MULTIPLIER to COORD_SCALE
2013-10-09 01:55:55 +02:00
Hannes Janetzek
7cf4ca27f3
- add initial version of line stipple renderer
...
- 'vbo' moved to 'Layers'
2013-10-09 01:55:54 +02:00
Hannes Janetzek
5f0779bf86
when 'index' is null assume line has length of points array
2013-10-09 01:55:54 +02:00
Hannes Janetzek
c1643850ce
no need to multiply extrusion scale factor in shader
2013-10-09 01:55:53 +02:00
Hannes Janetzek
45bb326258
update copyright
2013-10-09 01:55:53 +02:00
Hannes Janetzek
32ba8bbae0
use faster Math.abs utility, cleanups, comments
2013-10-09 01:55:53 +02:00
Hannes Janetzek
f2b7a9fdf8
formatting
2013-10-09 01:55:52 +02:00
Hannes Janetzek
3d8f62ec4a
cleanups
2013-10-09 01:55:50 +02:00
Hannes Janetzek
e21831ceb9
more line shader experiments: use sqrt() lookup table in fragment shader
2013-10-09 01:55:49 +02:00
Hannes Janetzek
928c7e7328
comment
2013-10-09 01:55:49 +02:00
Hannes Janetzek
3484110e08
avoid sqrt, just flip that vector
2013-10-09 01:52:19 +02:00
Hannes Janetzek
45cf6620a9
- keep track of vertex array state in GLRenderer.enableVertexArrays
...
- use static imports for GL functions
2013-10-09 01:47:43 +02:00
Hannes Janetzek
c5663df198
close polygons implicitly when using OSciMap2 database
2013-10-09 01:47:43 +02:00
Hannes Janetzek
d5b480cf22
lint changed its opinion on whether FloatMath is faster than Math. need to do some benchmarks..
...
http://code.google.com/p/android/issues/detail?id=36199
2013-10-09 01:47:43 +02:00
Hannes Janetzek
17a610e06e
add comments
2013-10-09 01:47:43 +02:00
Hannes Janetzek
ab5962d56c
add osmdroid overlays + bonuspack
2013-10-09 01:40:21 +02:00
Hannes Janetzek
4a06553ddc
more work on overlay renderer:
...
- moved text rendering to overlay
- added grid overlay
2013-10-09 01:27:43 +02:00
Hannes Janetzek
33d8865d7b
- started overlays
...
- started symbol layer
- move renderer and generator out of view package
- hopefully the last big refactoring for a while...
- improve perspective, plane should be more far away to decrease foreshortening
2013-10-09 01:27:43 +02:00