35 Commits

Author SHA1 Message Date
Hannes Janetzek
7cf4ca27f3 - add initial version of line stipple renderer
- 'vbo' moved to 'Layers'
2013-10-09 01:55:54 +02:00
Hannes Janetzek
b43736a047 reuse Labels and OBB2Ds, cleanups 2013-10-09 01:55:54 +02:00
Hannes Janetzek
45bb326258 update copyright 2013-10-09 01:55:53 +02:00
Hannes Janetzek
34bffcc15f labeling testing 2013-10-09 01:55:53 +02:00
Hannes Janetzek
55030c1166 refactor: dont pass matrices with MapPosition -> use GLRender.Matrices 2013-10-09 01:55:53 +02:00
Hannes Janetzek
9fba1e21b8 add point-in-poly function 2013-10-09 01:55:53 +02:00
Hannes Janetzek
fab415057e simplify + cleanups 2013-10-09 01:55:53 +02:00
Hannes Janetzek
27a51708fb add Intersection test for 2D OBBs 2013-10-09 01:55:53 +02:00
Hannes Janetzek
c64e0fe5b0 add ear-clip triangulator, might be more efficient for simple polys 2013-10-09 01:55:53 +02:00
Hannes Janetzek
32ba8bbae0 use faster Math.abs utility, cleanups, comments 2013-10-09 01:55:53 +02:00
Hannes Janetzek
b47a7787cd more utilities, not used 2013-10-09 01:55:52 +02:00
Hannes Janetzek
fada95f380 cleanups + comments 2013-10-09 01:55:52 +02:00
Hannes Janetzek
f2b7a9fdf8 formatting 2013-10-09 01:55:52 +02:00
Hannes Janetzek
a95e7d6f31 try to fix occasional flickering. only seen on nexus with PowerVR
-> clear stencil region by drawing a quad instead of using glClear(stencil) for each tile
2013-10-09 01:55:51 +02:00
Hannes Janetzek
2b68d93891 check range in blendColors 2013-10-09 01:55:51 +02:00
Hannes Janetzek
ac4c3846ba add point line distance utility functions 2013-10-09 01:55:50 +02:00
Hannes Janetzek
235e001a82 add 'min-size' option to line renderinstruction, when size is less no outline will be drawn 2013-10-09 01:55:49 +02:00
Hannes Janetzek
6a34e478f5 improve text placement a little 2013-10-09 01:55:49 +02:00
Hannes Janetzek
007ab2e3bf fix z-fighting on overlapping buildings:
- modify projection matrix to add offset, glPolygonOffset is not that reliable
2013-10-09 01:55:48 +02:00
Hannes Janetzek
4acd9a492f finally got that z-value for un-projection right (=
- add more matrix utilities
2013-10-09 01:55:48 +02:00
Hannes Janetzek
bfe8cf2889 use setTileMatrix utility function 2013-10-09 01:55:48 +02:00
Hannes Janetzek
82eb7e4973 more line intersection utilities 2013-10-09 01:55:47 +02:00
Hannes Janetzek
d0ad2f3bd4 - LineClipper added start(x0,y0), clipNext(x1,y1) 'state' clipping mode
- use vec4 array for extrusion colors -> set color only once for all tiles
- use full range for direction vector in extrusion vertex
2013-10-09 01:55:47 +02:00
Hannes Janetzek
c01252f249 - fix roof triagulation for polygons with holes
- omit indices for outline outside tile boundaries
2013-10-09 01:52:19 +02:00
Hannes Janetzek
c9137aa790 pack colors to array before passing to gl 2013-10-09 01:47:43 +02:00
Hannes Janetzek
695c1532d6 a point, with floats 2013-10-09 01:40:21 +02:00
Hannes Janetzek
b7aaaef485 - improve way-labeling
- let nomination search places instead of tags
2013-10-09 01:40:21 +02:00
Hannes Janetzek
ab5962d56c add osmdroid overlays + bonuspack 2013-10-09 01:40:21 +02:00
Hannes Janetzek
4a06553ddc more work on overlay renderer:
- moved text rendering to overlay
- added grid overlay
2013-10-09 01:27:43 +02:00
Hannes Janetzek
33d8865d7b - started overlays
- started symbol layer
- move renderer and generator out of view package
  - hopefully the last big refactoring for a while...
- improve perspective, plane should be more far away to decrease foreshortening
2013-10-09 01:27:43 +02:00
Hannes Janetzek
b4dd83fc09 - improve tile locking (use ref counter instead of boolean)
- flip over date line (inserting placeholder tiles in renderer)
- make view coordinates consistent with tile coordinates (flip on y-axis)
2013-10-09 01:22:48 +02:00
Hannes Janetzek
c5e3be9d2b - started to move Matrices to MapViewPosition as these can be shared with
MapRenderer(TileLoader) and GLRenderer.
- using inverse projection to determine visible tiles and mapping screen-coordinates to model
- making MapPosition not final, reuse instance to get Position in Map-/GLRender

added: ScanBox scanline fill used for calculating visible tiles

rename:
- ShortPool -> VertexPool
- tile.isActive -> isLocked
2013-10-09 01:22:47 +02:00
Hannes Janetzek
7d7cf10d89 - fixed MapViewPosition scaleMap
- fixed GLRender isVisible() for proxy tiles
- smoother scale animation
2013-10-09 01:22:47 +02:00
Hannes Janetzek
6ee2a85e12 fixes:
- start MapWorkers at end of init
- check for screensize > 0 in updateMap
2013-10-09 01:22:47 +02:00
Hannes Janetzek
a1317a9de5 - remove swrenderer
- rearchitect:
 now that MapView is a ViewGroup and MapRenderer is the GLSurfaceView.
- lock/unlock proxy tiles properly to not be removed from cache while in use
2013-10-09 01:22:33 +02:00