Hannes Janetzek
e50ea0c2ba
refactor: move rendering of base layers to separate class
...
- keep track of GL state in GLState
2013-10-09 01:52:20 +02:00
Hannes Janetzek
99ce02a9bd
-rename BuildingOverlay -> ExtrusionOverlay,
...
even if there is probably nothing else to extrude
- started to draw extrusion layer for proxy tiles
- fixed depth offsetting..
2013-10-09 01:52:20 +02:00
Hannes Janetzek
cfa56c00f6
move TileGenerator from 'renderer' to 'generator' package
2013-10-09 01:47:44 +02:00
Hannes Janetzek
eb0b7a8c0c
add beginnings of OverlayModel, rendering only a box atm
...
- modified gl projection so that map layer is always between near- and far-plane
2013-10-09 01:47:43 +02:00
Hannes Janetzek
a8b25d07ad
keep tile loading state in JobTile.state
2013-10-09 01:47:43 +02:00
Hannes Janetzek
3dc36e108a
- rename class Tiles -> TileSet
...
- cleanup + comments
2013-10-09 01:47:43 +02:00
Hannes Janetzek
dd64d6da26
fix: unlock tiles properly onResume
2013-10-09 01:40:21 +02:00
Hannes Janetzek
e65911fb07
fix against overflowing max polygon offset (whatever that value might be...)
2013-10-09 01:40:21 +02:00
Hannes Janetzek
ab5962d56c
add osmdroid overlays + bonuspack
2013-10-09 01:40:21 +02:00
Hannes Janetzek
78aac5f019
- rename MapRenderer to TileManager and refactor
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- move overlay renderer to own package
- slight TouchHandler improvements, not start rotation when scaling
2013-10-09 01:40:21 +02:00
Hannes Janetzek
9efe46e3ba
cleanups
2013-10-09 01:39:51 +02:00
Hannes Janetzek
4a06553ddc
more work on overlay renderer:
...
- moved text rendering to overlay
- added grid overlay
2013-10-09 01:27:43 +02:00
Hannes Janetzek
33d8865d7b
- started overlays
...
- started symbol layer
- move renderer and generator out of view package
- hopefully the last big refactoring for a while...
- improve perspective, plane should be more far away to decrease foreshortening
2013-10-09 01:27:43 +02:00