Hannes Janetzek
8e01dce85e
-use absolute x/y position and scale in MapPosition
...
- scale calculations look much nicer now, better always
use 'double' unless you are sure about precision required
- finally got rid of zoomLevel relative coordinates
- cleanup MapPosition and MercatorProjection API functions
2013-10-09 01:55:58 +02:00
Hannes Janetzek
b0c02e0c56
use same quad indices in Texture- and LineTexRenderer
2013-10-09 01:55:57 +02:00
Hannes Janetzek
3e6ac7d5d4
add and use utility to set Int color as uniform
2013-10-09 01:55:56 +02:00
Hannes Janetzek
f262efee7f
Use native Matrix4 instead of float[16]
2013-10-09 01:55:56 +02:00
Hannes Janetzek
fcc53630a6
cleanups + comments
2013-10-09 01:55:55 +02:00
Hannes Janetzek
b328d769a5
check gl errors, cleanups
2013-10-09 01:55:54 +02:00
Hannes Janetzek
2843c49ced
fix stipple width
2013-10-09 01:55:54 +02:00
Hannes Janetzek
aaafe0cddc
use procedural texture for regular stipple
2013-10-09 01:55:54 +02:00
Hannes Janetzek
d91ad535a2
start to make line stipple themeable
2013-10-09 01:55:54 +02:00
Hannes Janetzek
4faaf25dfa
use Layer.width
2013-10-09 01:55:54 +02:00
Hannes Janetzek
7cf4ca27f3
- add initial version of line stipple renderer
...
- 'vbo' moved to 'Layers'
2013-10-09 01:55:54 +02:00