11 Commits

Author SHA1 Message Date
Hannes Janetzek
8e01dce85e -use absolute x/y position and scale in MapPosition
- scale calculations look much nicer now, better always
   use 'double' unless you are sure about precision required
- finally got rid of zoomLevel relative coordinates
- cleanup MapPosition and MercatorProjection API functions
2013-10-09 01:55:58 +02:00
Hannes Janetzek
b0c02e0c56 use same quad indices in Texture- and LineTexRenderer 2013-10-09 01:55:57 +02:00
Hannes Janetzek
3e6ac7d5d4 add and use utility to set Int color as uniform 2013-10-09 01:55:56 +02:00
Hannes Janetzek
f262efee7f Use native Matrix4 instead of float[16] 2013-10-09 01:55:56 +02:00
Hannes Janetzek
fcc53630a6 cleanups + comments 2013-10-09 01:55:55 +02:00
Hannes Janetzek
b328d769a5 check gl errors, cleanups 2013-10-09 01:55:54 +02:00
Hannes Janetzek
2843c49ced fix stipple width 2013-10-09 01:55:54 +02:00
Hannes Janetzek
aaafe0cddc use procedural texture for regular stipple 2013-10-09 01:55:54 +02:00
Hannes Janetzek
d91ad535a2 start to make line stipple themeable 2013-10-09 01:55:54 +02:00
Hannes Janetzek
4faaf25dfa use Layer.width 2013-10-09 01:55:54 +02:00
Hannes Janetzek
7cf4ca27f3 - add initial version of line stipple renderer
- 'vbo' moved to 'Layers'
2013-10-09 01:55:54 +02:00