- rearchitect:
now that MapView is a ViewGroup and MapRenderer is the GLSurfaceView.
- lock/unlock proxy tiles properly to not be removed from cache while in use
- added about-screen
- added TreeTile for Tile lookup, dropping that HashMap
- using simple line-shader instead of std-derivatives one,
about twice as faster here
- use distance calculation from MapRenderer - removing TileScheduler
- no need for MapGeneratorJob, pass MapTile directly to MapWorkers
- added two-finger tap gestures for zoom-in/out
- added tub/tron rendertheme
- started caching for oscimap
- add x/y coordinates to MapPosition, using it in MapRenderer
- create tag hash when needed
- no need for long tile coordinates max zoomlevel 31 should suffice