Emux
a5679ce214
Bitmap.getPngEncodedData improvements, PR #71
2016-07-18 11:06:03 +03:00
Longri
44b40608f6
Bitmap: get png encoded data implementation
2016-07-18 11:06:03 +03:00
Emux
fed2cd05e4
Render themes: SVG resources, closes #60
2016-07-16 21:42:42 +03:00
Emux
73bc26dd2d
Render themes: read resources from files, besides assets, closes #65
2016-07-16 21:42:42 +03:00
Emux
e793e8851b
Improve code / xml formatting, closes #54
2016-07-09 19:45:23 +03:00
Emux
b8d382a9f3
Android / AWT interfaces improvements, closes #7
2016-06-17 13:08:30 +03:00
Hannes Janetzek
fa62602826
Canvas: pass fill+stroke for drawing text
2014-10-10 19:58:14 +02:00
Hannes Janetzek
846d90f9fe
nicer gl api
...
- java class name should suffice as namespace
- also use import static gl instance seems to work now with Gwt
2014-10-10 03:23:37 +02:00
Hannes Janetzek
f6d85ce8bd
refactor: rename render 'layers' to 'buckets'
...
- the name I was looking for for a long time :)
also less confusion with map layers
- move renderer.elements -> renderer.bucket
- rename RenderBuckets functions
- rename BucketRenderer.layers -> buckets
2014-09-20 01:31:07 +02:00
Hannes Janetzek
af3ee3a742
use text texture size for buffered gdx/awt image loading
2014-09-11 21:00:27 +02:00
Hannes Janetzek
95c9f47e63
refactor: hide backend Adapter handles
...
- static methods for backend adapters
2014-09-11 21:00:26 +02:00
Hannes Janetzek
225613ec28
cleanup: canvas Paint
2014-06-10 22:16:08 +02:00
Hannes Janetzek
4fb3d13404
refactor backend Adapter classes
2014-03-27 03:14:03 +01:00
Hannes Janetzek
f224486e70
rename vtm-gdx-dektop to vtm-desktop
2014-03-27 03:14:02 +01:00