Emux
2a2b30f9fc
Samples: update with scaled tile size #183
2016-09-25 19:02:08 +03:00
Emux
43ca550832
Improve code / xml formatting, #54
2016-07-12 19:53:47 +03:00
Emux
e793e8851b
Improve code / xml formatting, closes #54
2016-07-09 19:45:23 +03:00
Emux
bf370bceb7
SharedModel: make compatible with latest libGDX, improves #19 , closes #13
2016-06-18 14:04:28 +03:00
Longri
d1fd03a52f
fix libgdx compatibele to run tests from playground
2016-06-18 12:53:29 +03:00
Hannes Janetzek
846d90f9fe
nicer gl api
...
- java class name should suffice as namespace
- also use import static gl instance seems to work now with Gwt
2014-10-10 03:23:37 +02:00
Hannes Janetzek
cb3296ebdd
playground tests
2014-09-20 02:23:32 +02:00
Hannes Janetzek
f6d85ce8bd
refactor: rename render 'layers' to 'buckets'
...
- the name I was looking for for a long time :)
also less confusion with map layers
- move renderer.elements -> renderer.bucket
- rename RenderBuckets functions
- rename BucketRenderer.layers -> buckets
2014-09-20 01:31:07 +02:00
Hannes Janetzek
2995de938e
update and docs for TileLoaderHooks
...
- add complete() method to TileLoaderHooks
- use Inlist instead of array for hooks
2014-06-19 18:31:55 +02:00
Hannes Janetzek
4ddf9dcf39
refactor ExtrusionRenderer
...
- extract tile specific parts to BuildingRenderer
- sort tiles by distance for compilation
- slow down fade out animation
2014-05-24 23:06:50 +02:00
Hannes Janetzek
21d32bacb7
gdx poi3d layer
2014-03-29 19:03:17 +01:00