11 Commits

Author SHA1 Message Date
Emux
2a2b30f9fc Samples: update with scaled tile size #183 2016-09-25 19:02:08 +03:00
Emux
43ca550832 Improve code / xml formatting, #54 2016-07-12 19:53:47 +03:00
Emux
e793e8851b Improve code / xml formatting, closes #54 2016-07-09 19:45:23 +03:00
Emux
bf370bceb7 SharedModel: make compatible with latest libGDX, improves #19, closes #13 2016-06-18 14:04:28 +03:00
Longri
d1fd03a52f fix libgdx compatibele to run tests from playground 2016-06-18 12:53:29 +03:00
Hannes Janetzek
846d90f9fe nicer gl api
- java class name should suffice as namespace
- also use import static gl instance seems to work now with Gwt
2014-10-10 03:23:37 +02:00
Hannes Janetzek
cb3296ebdd playground tests 2014-09-20 02:23:32 +02:00
Hannes Janetzek
f6d85ce8bd refactor: rename render 'layers' to 'buckets'
- the name I was looking for for a long time :)
  also less confusion with map layers
- move renderer.elements -> renderer.bucket
- rename RenderBuckets functions
- rename BucketRenderer.layers -> buckets
2014-09-20 01:31:07 +02:00
Hannes Janetzek
2995de938e update and docs for TileLoaderHooks
- add complete() method to TileLoaderHooks
- use Inlist instead of array for hooks
2014-06-19 18:31:55 +02:00
Hannes Janetzek
4ddf9dcf39 refactor ExtrusionRenderer
- extract tile specific parts to BuildingRenderer
- sort tiles by distance for compilation
- slow down fade out animation
2014-05-24 23:06:50 +02:00
Hannes Janetzek
21d32bacb7 gdx poi3d layer 2014-03-29 19:03:17 +01:00