28 Commits

Author SHA1 Message Date
Hannes Janetzek
cd54f0dfe6 begin integrating of area zoom interaction 2013-10-09 01:55:56 +02:00
Hannes Janetzek
ebd7453348 more tilt 2013-10-09 01:55:55 +02:00
Hannes Janetzek
55030c1166 refactor: dont pass matrices with MapPosition -> use GLRender.Matrices 2013-10-09 01:55:53 +02:00
Hannes Janetzek
fada95f380 cleanups + comments 2013-10-09 01:55:52 +02:00
Hannes Janetzek
f2b7a9fdf8 formatting 2013-10-09 01:55:52 +02:00
Hannes Janetzek
93fde349c6 rename variable 2013-10-09 01:55:52 +02:00
Hannes Janetzek
76e1dcae7c - fix issue with hanging ui on clse when network is down
- add getters for rotation/compass enabled
- cleanups
2013-10-09 01:55:51 +02:00
Hannes Janetzek
019c39d8b8 start render early 2013-10-09 01:55:51 +02:00
Hannes Janetzek
70e6266319 sanitize map scale input 2013-10-09 01:55:49 +02:00
Hannes Janetzek
b8287f9ecf move near plane back, fixes clipping issue with most large buildings 2013-10-09 01:55:48 +02:00
Hannes Janetzek
4acd9a492f finally got that z-value for un-projection right (=
- add more matrix utilities
2013-10-09 01:55:48 +02:00
Hannes Janetzek
80de20a423 reworking the gl projection/unprojection stuff 2013-10-09 01:55:47 +02:00
Hannes Janetzek
70b7c79a8e started paged-fling mode, not enabled yet 2013-10-09 01:52:20 +02:00
Hannes Janetzek
df7c7200e5 add animateTo for BoundingBox 2013-10-09 01:47:43 +02:00
Hannes Janetzek
eb0b7a8c0c add beginnings of OverlayModel, rendering only a box atm
- modified gl projection so that map layer is always between near- and far-plane
2013-10-09 01:47:43 +02:00
Hannes Janetzek
74b5de13b8 use internal zoomLevel limits for now 2013-10-09 01:47:43 +02:00
Hannes Janetzek
ab5962d56c add osmdroid overlays + bonuspack 2013-10-09 01:40:21 +02:00
Hannes Janetzek
4a06553ddc more work on overlay renderer:
- moved text rendering to overlay
- added grid overlay
2013-10-09 01:27:43 +02:00
Hannes Janetzek
33d8865d7b - started overlays
- started symbol layer
- move renderer and generator out of view package
  - hopefully the last big refactoring for a while...
- improve perspective, plane should be more far away to decrease foreshortening
2013-10-09 01:27:43 +02:00
Hannes Janetzek
525af0e2a4 - no need for double precision in visible tile calculation 2013-10-09 01:22:48 +02:00
Hannes Janetzek
b4dd83fc09 - improve tile locking (use ref counter instead of boolean)
- flip over date line (inserting placeholder tiles in renderer)
- make view coordinates consistent with tile coordinates (flip on y-axis)
2013-10-09 01:22:48 +02:00
Hannes Janetzek
fbc39c65cb cleanups 2013-10-09 01:22:48 +02:00
Hannes Janetzek
c5e3be9d2b - started to move Matrices to MapViewPosition as these can be shared with
MapRenderer(TileLoader) and GLRenderer.
- using inverse projection to determine visible tiles and mapping screen-coordinates to model
- making MapPosition not final, reuse instance to get Position in Map-/GLRender

added: ScanBox scanline fill used for calculating visible tiles

rename:
- ShortPool -> VertexPool
- tile.isActive -> isLocked
2013-10-09 01:22:47 +02:00
Hannes Janetzek
8ec405cf5c - added tilt view gesture
- use simple line shader when rotation is disabled
2013-10-09 01:22:47 +02:00
Hannes Janetzek
7d7cf10d89 - fixed MapViewPosition scaleMap
- fixed GLRender isVisible() for proxy tiles
- smoother scale animation
2013-10-09 01:22:47 +02:00
Hannes Janetzek
19344e39cf starting to add some perspective 2013-10-09 01:22:47 +02:00
Hannes Janetzek
a1317a9de5 - remove swrenderer
- rearchitect:
 now that MapView is a ViewGroup and MapRenderer is the GLSurfaceView.
- lock/unlock proxy tiles properly to not be removed from cache while in use
2013-10-09 01:22:33 +02:00
Hannes Janetzek
e2da87d8e0 switch package org.mapsforge -> org.oscim 2013-10-09 01:22:33 +02:00