Hannes Janetzek
fada95f380
cleanups + comments
2013-10-09 01:55:52 +02:00
Hannes Janetzek
f2b7a9fdf8
formatting
2013-10-09 01:55:52 +02:00
Hannes Janetzek
e2be4b5359
cleanups
2013-10-09 01:55:51 +02:00
Hannes Janetzek
e99a4279bf
keep track of GL_BLEND state: GLState.blend(enable)
2013-10-09 01:55:51 +02:00
Hannes Janetzek
45122270b1
simplify logic
2013-10-09 01:55:50 +02:00
Hannes Janetzek
be748138ac
- use Stencil instead of Depth for clipping test
...
to avoid drawing everything with polygonOffset
- add GLState.useProgram
2013-10-09 01:55:50 +02:00
Hannes Janetzek
235e001a82
add 'min-size' option to line renderinstruction, when size is less no outline will be drawn
2013-10-09 01:55:49 +02:00
Hannes Janetzek
e21831ceb9
more line shader experiments: use sqrt() lookup table in fragment shader
2013-10-09 01:55:49 +02:00
Hannes Janetzek
62bc122930
use smoothstep interpolation for simple line shader
...
testing with one vertexAttribArray, this should be faster for switching polgon/line shaders
2013-10-09 01:55:48 +02:00
Hannes Janetzek
c462793b99
move shaders to repective renderer classes
2013-10-09 01:55:48 +02:00
Hannes Janetzek
e50ea0c2ba
refactor: move rendering of base layers to separate class
...
- keep track of GL state in GLState
2013-10-09 01:52:20 +02:00
Hannes Janetzek
cfa56c00f6
move TileGenerator from 'renderer' to 'generator' package
2013-10-09 01:47:44 +02:00
Hannes Janetzek
45cf6620a9
- keep track of vertex array state in GLRenderer.enableVertexArrays
...
- use static imports for GL functions
2013-10-09 01:47:43 +02:00
Hannes Janetzek
60637f7440
make uniform handle local var
2013-10-09 01:47:43 +02:00
Hannes Janetzek
3dc36e108a
- rename class Tiles -> TileSet
...
- cleanup + comments
2013-10-09 01:47:43 +02:00
Hannes Janetzek
64c56ce7df
always (re-)set VertexAttribArray state, solves issue with gl hanging on S3
2013-10-09 01:46:34 +02:00
Hannes Janetzek
b7aaaef485
- improve way-labeling
...
- let nomination search places instead of tags
2013-10-09 01:40:21 +02:00
Hannes Janetzek
78aac5f019
- rename MapRenderer to TileManager and refactor
...
- move overlay renderer to own package
- slight TouchHandler improvements, not start rotation when scaling
2013-10-09 01:40:21 +02:00
Hannes Janetzek
33d8865d7b
- started overlays
...
- started symbol layer
- move renderer and generator out of view package
- hopefully the last big refactoring for a while...
- improve perspective, plane should be more far away to decrease foreshortening
2013-10-09 01:27:43 +02:00