#include #include #include #include #include #include #include "triangle.h" static void mylog(const char *msg) { __android_log_write(ANDROID_LOG_INFO,"triangle", msg); } // from www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html #if 0 int pnpoly(int nvert, float *vert, float testx, float testy) { int i, j, c = 0; for (i = 0, j = (nvert-1)*2; i < nvert * 2; j = i++) { if ( ((vert[i*2+1] > testy) != (vert[j*j+1] > testy)) && (testx < (vert[j*2]-vert[i*2]) * (testy - vert[i*2+1]) / (vert[j*2+1]-vert[i*2+1]) + vert[i*2]) ) c = !c; } return c; } #endif //#define TESTING typedef struct triangulateio TriangleIO; jint Java_org_quake_triangle_TriangleJNI_triangulate(JNIEnv *env, jclass c, jobject point_buf, jint num_rings, jobject indice_buf, jint offset) { TriangleIO in, out; jfloat* points = (jfloat*)(*env)->GetDirectBufferAddress(env, point_buf); jshort* indices = (jshort*)(*env)->GetDirectBufferAddress(env, indice_buf); char buf[128]; int i, j; memset(&in, 0, sizeof(TriangleIO)); int num_points = (indices[0])>>1; in.numberofpoints = num_points; in.pointlist = (float *) points; int invalid = 0; float *i_points = points; for (i = 0; i < num_points - 1 && !invalid; i++) { float x = *i_points++; float y = *i_points++; float *j_points = i_points; for (j = i + 1; j < num_points; j++) { if (*j_points++ == x && *j_points++ == y) { snprintf(buf, 128, "\ninavlid polygon: duplicate points at %d, %d:\n", i, j); mylog(buf); invalid = 1; break; } } } if (invalid) { for (i = 0; i < num_points; i++) { snprintf(buf, 128, "%d point: %f, %f\n", i, points[i*2], points[i*2+1]); mylog(buf); } snprintf(buf, 128, "points: %d, rings: %d\n\n", num_points, num_rings); mylog(buf); return 0; } #ifdef TESTING for (i = 0; i < num_points; i++) { snprintf(buf, 128, "point: %f, %f\n", points[i*2], points[i*2+1]); mylog(buf); } snprintf(buf, 128, "points: %d, rings: %d\n", num_points, num_rings); mylog(buf); #endif int num_segments = num_points; // - (closed ? (num_rings - 1) : 0); in.segmentlist = (int *) malloc(num_segments * 2 * sizeof(int)); in.numberofsegments = num_segments; in.numberofholes = num_rings - 1; int *rings = NULL; if (in.numberofholes > 0) { in.holelist = (float *) malloc(in.numberofholes * 2 * sizeof(float)); rings = (int*) malloc(num_rings * sizeof(int)); } int *seg = in.segmentlist; float *hole = in.holelist; int ring; int point; // assign all points to segments for each ring for (ring = 0, point = 0; ring < num_rings; ring++, point++) { int len; int num_points = indices[ring+1] >> 1; if (rings) rings[ring] = num_points; // add holes: we need a point inside the hole... // this is just a heuristic, assuming that two // 'parallel' lines have a distance of at least // 1 unit. you'll notice when things went wrong // when the hole is rendered instead of the poly if (ring > 0) { int k = point * 2; float nx = in.pointlist[k++]; float ny = in.pointlist[k++]; float cx, cy, vx, vy; // try to find a large enough segment for (len = (point + num_points) * 2; k < len;) { cx = nx; cy = ny; nx = in.pointlist[k++]; ny = in.pointlist[k++]; vx = nx - cx; vy = ny - cy; if (vx > 4 || vx < -4 || vy > 4 || vy < -4) break; } float a = sqrt(vx*vx + vy*vy); float ux = -vy / a; float uy = vx / a; float centerx = cx + vx / 2 - ux; float centery = cy + vy / 2 - uy; /* snprintf(buf, 128, "a: %f in:(%.2f %.2f) " */ /* "cur:(%.2f %.2f), next:(%.2f %.2f)\n", */ /* a, centerx, centery, cx, cy, nx,ny); */ /* mylog(buf); */ *hole++ = centerx; *hole++ = centery; } //if (!closed){ *seg++ = point + (num_points - 1); *seg++ = point; //} for (len = point + num_points - 1; point < len; point++) { *seg++ = point; *seg++ = point + 1; } } #ifdef TESTING for (i = 0; i < in.numberofsegments; i++) { snprintf(buf, 128, "segment: %d, %d\n", in.segmentlist[i*2], in.segmentlist[i*2+1]); mylog(buf); } for (i = 0; i < in.numberofholes; i++) { snprintf(buf, 128, "hole: %f, %f\n", in.holelist[i*2], in.holelist[i*2+1]); mylog(buf); } #endif memset(&out, 0, sizeof(TriangleIO)); out.trianglelist = (INDICE*) indices; // p - use polygon input, for CDT // z - zero offset array offsets... // P - no poly output // N - no node output // B - no bound output // Q - be quiet! triangulate("pzPNBQ", &in, &out, (TriangleIO *) NULL); if (in.numberofpoints < out.numberofpoints) { snprintf(buf, 128, "polygon input is bad! points in:%d out%d\n", in.numberofpoints, out.numberofpoints); mylog(buf); free(in.segmentlist); free(in.holelist); free(rings); return 0; } #ifdef TESTING snprintf(buf, 128, "triangles: %d\n", out.numberoftriangles); mylog(buf); for (i = 0; i < out.numberoftriangles; i++) { snprintf(buf, 128, "> %d, %d, %d\n",out.trianglelist[i*3], out.trianglelist[i*3+1], out.trianglelist[i*3+2]); mylog(buf); } #endif // ----------- fix offset to vertex buffer indices ------------- // scale to stride and add offset short stride = 2; int n, m; if (offset < 0) offset = 0; INDICE *tri = out.trianglelist; n = out.numberoftriangles * 3; while (n-- > 0) *tri++ = *tri * stride + offset; // when a ring has an odd number of points one (or rather two) // additional vertices will be added. so the following rings // needs extra offset... int start = offset; for (j = 0, m = in.numberofholes; j < m; j++) { start += rings[j] * stride; // even number of points? if (!(rings[j] & 1)) continue; tri = out.trianglelist; n = out.numberoftriangles * 3; for (;n-- > 0; tri++) if (*tri >= start) *tri += stride; start += stride; } free(in.segmentlist); free(in.holelist); free(rings); return out.numberoftriangles; }