// // SVGDocumentView.h // SVGgh // The MIT License (MIT) // Copyright (c) 2011-2014 Glenn R. Howes // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // Created by Glenn Howes on 1/15/11. #if defined(__has_feature) && __has_feature(modules) @import Foundation; @import UIKit; #else #import #import #endif #import "GHRenderable.h" #ifndef IBInspectable #define IBInspectable #endif #ifndef IB_DESIGNABLE #define IB_DESIGNABLE #endif NS_ASSUME_NONNULL_BEGIN /* * Note you can instantiate a SVGDocumentView in a storyboard or a XIB by dragging a UIView into your view and giving it a class of SVGDocumentView. * You can configure the contents of the view by adding "User Defined Runtime Attributes" in XCode's "Identity Inspector" *********************************** ** Key Path *** Type *** Value ** ---------------------------------------------------------------- schemeNumber Number 3 artworkPath String Artwork/Background ----------------------------------------------------------------- Will draw the contents of a file in your app's bundle with the path /Artwork/Background.svg You may also want to set the "Mode" in the "Attributes Inspector" panel to "Scale to Fill" */ @class SVGRenderer; /*! @brief a view capable of hosting an SVGRenderer or rendering a chunk of SVG */ #if __IPHONE_OS_VERSION_MIN_REQUIRED >= 80000 IB_DESIGNABLE // Cocapods users should add the use_frameworks! directive if this causes an error #endif @interface SVGDocumentView : UIView /*! @property artworkPath * @brief the text contents of an SVG document can be accessed via 'User Defined RuntimeAttributes' */ @property(nonatomic, strong) IBInspectable NSString* __nullable artworkPath; /*! @property defaultColor * @brief the color that 'currentColor' in SVG documents will be set to */ @property(nonatomic, strong) IBInspectable UIColor* __nullable defaultColor; /*! @property renderer * @brief a pre-configured SVGRenderer object which will be called to draw the content */ @property(nonatomic, strong) SVGRenderer* __nullable renderer; /*! @property beTransparent * @brief ignore the document's 'viewport-fill' property */ @property(nonatomic, assign) IBInspectable BOOL beTransparent; /*! @brief method that tries to locate an object located at the given point inside the coordinate system of the view * @param testPoint a point in the coordinate system of the view * @return an object hit by the point */ -(nullable id) findRenderableObject:(CGPoint)testPoint; +(void)makeSureLoaded; @end NS_ASSUME_NONNULL_END