package org.oscim.gdx; import org.oscim.event.MotionEvent; import com.badlogic.gdx.InputProcessor; public class GdxMotionEvent extends MotionEvent implements InputProcessor { @Override public int getAction() { return 0; } @Override public float getX() { return 0; } @Override public float getY() { return 0; } @Override public float getX(int idx) { return 0; } @Override public float getY(int idx) { return 0; } @Override public int getPointerCount() { return 0; } @Override public long getTime() { return 0; } // -------- InputProcessor ---------- @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } }