/* * Copyright 2013 Hannes Janetzek * * This program is free software: you can redistribute it and/or modify it under the * terms of the GNU Lesser General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along with * this program. If not, see . */ package org.oscim.renderer.layers; import org.oscim.backend.GL20; import org.oscim.backend.GLAdapter; import org.oscim.core.MapPosition; import org.oscim.renderer.BufferObject; import org.oscim.renderer.GLRenderer; import org.oscim.renderer.GLRenderer.Matrices; import org.oscim.renderer.GLState; import org.oscim.renderer.RenderLayer; import org.oscim.renderer.sublayers.BitmapRenderer; import org.oscim.renderer.sublayers.Layer; import org.oscim.renderer.sublayers.Layers; import org.oscim.renderer.sublayers.LineRenderer; import org.oscim.renderer.sublayers.LineTexRenderer; import org.oscim.renderer.sublayers.PolygonRenderer; import org.oscim.renderer.sublayers.TextureRenderer; import org.oscim.utils.FastMath; import org.oscim.view.MapView; /** * Base class to use the renderer.sublayers for drawing */ public abstract class BasicRenderLayer extends RenderLayer { private static final GL20 GL = GLAdapter.INSTANCE; public final Layers layers; public BasicRenderLayer(MapView mapView) { super(mapView); layers = new Layers(); } /** * Render all 'layers' */ @Override public synchronized void render(MapPosition curPos, Matrices m) { MapPosition pos = mMapPosition; float div = FastMath.pow(pos.zoomLevel - curPos.zoomLevel); GL.glBindBuffer(GL20.GL_ARRAY_BUFFER, layers.vbo.id); GLState.test(false, false); GLState.blend(true); int simple = (curPos.tilt < 1 ? 1 : 0); if (layers.baseLayers != null) { setMatrix(curPos, m, true); for (Layer l = layers.baseLayers; l != null;) { switch (l.type) { case Layer.POLYGON: l = PolygonRenderer.draw(curPos, l, m, true, 1, false); break; case Layer.LINE: l = LineRenderer.draw(layers, l, curPos, m, div, simple); break; case Layer.TEXLINE: l = LineTexRenderer.draw(layers, l, curPos, m, div); break; } } } if (layers.textureLayers != null) { setMatrix(curPos, m, false); float scale = (float) (pos.scale / curPos.scale); for (Layer l = layers.textureLayers; l != null;) { switch (l.type) { case Layer.BITMAP: l = BitmapRenderer.draw(l, 1, m); break; // case Layer.SYMBOL: // l = BitmapRenderer.draw(l, 1, m); // break; default: l = TextureRenderer.draw(l, scale, m); } } } } @Override public void compile() { int newSize = layers.getSize(); if (newSize <= 0) { BufferObject.release(layers.vbo); layers.vbo = null; isReady = false; return; } if (layers.vbo == null) { layers.vbo = BufferObject.get(newSize); if (layers.vbo == null) return; } if (GLRenderer.uploadLayers(layers, newSize, true)) isReady = true; } }