/* * Copyright 2016 devemux86 * * This program is free software: you can redistribute it and/or modify it under the * terms of the GNU Lesser General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along with * this program. If not, see . */ package org.oscim.gdx; import com.badlogic.gdx.Input; import org.oscim.event.MotionEvent; public class GdxMotionEvent extends MotionEvent { private final int action; private final float x, y; private final int button; public GdxMotionEvent(int action, float x, float y) { this(action, x, y, Input.Buttons.LEFT); } public GdxMotionEvent(int action, float x, float y, int button) { this.action = action; this.x = x; this.y = y; this.button = button; } public int getButton() { return button; } @Override public int getAction() { return action; } @Override public int getPointerCount() { return 0; } @Override public MotionEvent copy() { return new GdxMotionEvent(action, x, y, button); } @Override public void recycle() { } @Override public long getTime() { return 0; } @Override public float getX() { return x; } @Override public float getX(int idx) { return x; } @Override public float getY() { return y; } @Override public float getY(int idx) { return y; } }