/* * Copyright 2013 Hannes Janetzek * * This file is part of the OpenScienceMap project (http://www.opensciencemap.org). * * This program is free software: you can redistribute it and/or modify it under the * terms of the GNU Lesser General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along with * this program. If not, see . */ package org.oscim.android.gl; import java.nio.Buffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import org.oscim.backend.GL20; import android.opengl.GLES20; public class AndroidGL implements GL20 { @Override public void glAttachShader(int program, int shader) { GLES20.glAttachShader(program, shader); } @Override public void glBindAttribLocation(int program, int index, String name) { GLES20.glBindAttribLocation(program, index, name); } @Override public void glBindBuffer(int target, int buffer) { GLES20.glBindBuffer(target, buffer); } @Override public void glBindFramebuffer(int target, int framebuffer) { GLES20.glBindFramebuffer(target, framebuffer); } @Override public void glBindRenderbuffer(int target, int renderbuffer) { GLES20.glBindRenderbuffer(target, renderbuffer); } @Override public void glBlendColor(float red, float green, float blue, float alpha) { GLES20.glBlendColor(red, green, blue, alpha); } @Override public void glBlendEquation(int mode) { GLES20.glBlendEquation(mode); } @Override public void glBlendEquationSeparate(int modeRGB, int modeAlpha) { GLES20.glBlendEquationSeparate(modeRGB, modeAlpha); } @Override public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) { GLES20.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } @Override public void glBufferData(int target, int size, Buffer data, int usage) { GLES20.glBufferData(target, size, data, usage); } @Override public void glBufferSubData(int target, int offset, int size, Buffer data) { GLES20.glBufferSubData(target, offset, size, data); } @Override public int glCheckFramebufferStatus(int target) { return GLES20.glCheckFramebufferStatus(target); } @Override public void glCompileShader(int shader) { GLES20.glCompileShader(shader); } @Override public int glCreateProgram() { return GLES20.glCreateProgram(); } @Override public int glCreateShader(int type) { return GLES20.glCreateShader(type); } @Override public void glDeleteBuffers(int n, IntBuffer buffers) { GLES20.glDeleteBuffers(n, buffers); } @Override public void glDeleteFramebuffers(int n, IntBuffer framebuffers) { GLES20.glDeleteFramebuffers(n, framebuffers); } @Override public void glDeleteProgram(int program) { GLES20.glDeleteProgram(program); } @Override public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers) { GLES20.glDeleteRenderbuffers(n, renderbuffers); } @Override public void glDeleteShader(int shader) { GLES20.glDeleteShader(shader); } @Override public void glDetachShader(int program, int shader) { GLES20.glDetachShader(program, shader); } @Override public void glDisableVertexAttribArray(int index) { GLES20.glDisableVertexAttribArray(index); } @Override public void glDrawElements(int mode, int count, int type, int indices) { GLES20.glDrawElements(mode, count, type, indices); } @Override public void glEnableVertexAttribArray(int index) { GLES20.glEnableVertexAttribArray(index); } @Override public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) { GLES20.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } @Override public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) { GLES20.glFramebufferTexture2D(target, attachment, textarget, texture, level); } @Override public void glGenBuffers(int n, IntBuffer buffers) { GLES20.glGenBuffers(n, buffers); } @Override public void glGenerateMipmap(int target) { GLES20.glGenerateMipmap(target); } @Override public void glGenFramebuffers(int n, IntBuffer framebuffers) { GLES20.glGenFramebuffers(n, framebuffers); } @Override public void glGenRenderbuffers(int n, IntBuffer renderbuffers) { GLES20.glGenRenderbuffers(n, renderbuffers); } @Override public String glGetActiveAttrib(int program, int index, IntBuffer size, Buffer type) { return GLES20.glGetActiveAttrib(program, index, size, (IntBuffer) type); } @Override public String glGetActiveUniform(int program, int index, IntBuffer size, Buffer type) { //return GLES20.glGetActiveUniform(program, index, bufsize, length, size, type, name); throw new UnsupportedOperationException("missing implementation"); } @Override public void glGetAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders) { throw new UnsupportedOperationException("missing implementation"); //GLES20.glGetAttachedShaders(program, maxcount, count, shaders); } @Override public int glGetAttribLocation(int program, String name) { return GLES20.glGetAttribLocation(program, name); } @Override public void glGetBooleanv(int pname, Buffer params) { throw new UnsupportedOperationException("missing implementation"); //GLES20.glGetBooleanv(pname, params); } @Override public void glGetBufferParameteriv(int target, int pname, IntBuffer params) { GLES20.glGetBufferParameteriv(target, pname, params); } @Override public void glGetFloatv(int pname, FloatBuffer params) { GLES20.glGetFloatv(pname, params); } @Override public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) { GLES20.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); } @Override public void glGetProgramiv(int program, int pname, IntBuffer params) { GLES20.glGetProgramiv(program, pname, params); } @Override public String glGetProgramInfoLog(int program) { return GLES20.glGetProgramInfoLog(program); } @Override public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) { GLES20.glGetRenderbufferParameteriv(target, pname, params); } @Override public void glGetShaderiv(int shader, int pname, IntBuffer params) { GLES20.glGetShaderiv(shader, pname, params); } @Override public String glGetShaderInfoLog(int shader) { return GLES20.glGetShaderInfoLog(shader); } @Override public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) { GLES20.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); } @Override public void glGetShaderSource(int shader, int bufsize, Buffer length, String source) { throw new UnsupportedOperationException("missing implementation"); } @Override public void glGetTexParameterfv(int target, int pname, FloatBuffer params) { GLES20.glGetTexParameterfv(target, pname, params); } @Override public void glGetTexParameteriv(int target, int pname, IntBuffer params) { GLES20.glGetTexParameteriv(target, pname, params); } @Override public void glGetUniformfv(int program, int location, FloatBuffer params) { GLES20.glGetUniformfv(program, location, params); } @Override public void glGetUniformiv(int program, int location, IntBuffer params) { GLES20.glGetUniformiv(program, location, params); } @Override public int glGetUniformLocation(int program, String name) { return GLES20.glGetUniformLocation(program, name); } @Override public void glGetVertexAttribfv(int index, int pname, FloatBuffer params) { GLES20.glGetVertexAttribfv(index, pname, params); } @Override public void glGetVertexAttribiv(int index, int pname, IntBuffer params) { GLES20.glGetVertexAttribiv(index, pname, params); } @Override public void glGetVertexAttribPointerv(int index, int pname, Buffer pointer) { //GLES20.glGetVertexAttribPointerv(index, pname, pointer); throw new UnsupportedOperationException("missing implementation"); } @Override public boolean glIsBuffer(int buffer) { return GLES20.glIsBuffer(buffer); } @Override public boolean glIsEnabled(int cap) { return GLES20.glIsEnabled(cap); } @Override public boolean glIsFramebuffer(int framebuffer) { return GLES20.glIsFramebuffer(framebuffer); } @Override public boolean glIsProgram(int program) { return GLES20.glIsProgram(program); } @Override public boolean glIsRenderbuffer(int renderbuffer) { return GLES20.glIsRenderbuffer(renderbuffer); } @Override public boolean glIsShader(int shader) { return GLES20.glIsShader(shader); } @Override public boolean glIsTexture(int texture) { return GLES20.glIsTexture(texture); } @Override public void glLinkProgram(int program) { GLES20.glLinkProgram(program); } @Override public void glReleaseShaderCompiler() { GLES20.glReleaseShaderCompiler(); } @Override public void glRenderbufferStorage(int target, int internalformat, int width, int height) { GLES20.glRenderbufferStorage(target, internalformat, width, height); } @Override public void glSampleCoverage(float value, boolean invert) { GLES20.glSampleCoverage(value, invert); } @Override public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) { GLES20.glShaderBinary(n, shaders, binaryformat, binary, length); } @Override public void glShaderSource(int shader, String string) { GLES20.glShaderSource(shader, string); } @Override public void glStencilFuncSeparate(int face, int func, int ref, int mask) { GLES20.glStencilFuncSeparate(face, func, ref, mask); } @Override public void glStencilMaskSeparate(int face, int mask) { GLES20.glStencilMaskSeparate(face, mask); } @Override public void glStencilOpSeparate(int face, int fail, int zfail, int zpass) { GLES20.glStencilOpSeparate(face, fail, zfail, zpass); } @Override public void glTexParameterfv(int target, int pname, FloatBuffer params) { GLES20.glTexParameterfv(target, pname, params); } @Override public void glTexParameteri(int target, int pname, int param) { GLES20.glTexParameteri(target, pname, param); } @Override public void glTexParameteriv(int target, int pname, IntBuffer params) { GLES20.glTexParameteriv(target, pname, params); } @Override public void glUniform1f(int location, float x) { GLES20.glUniform1f(location, x); } @Override public void glUniform1fv(int location, int count, FloatBuffer v) { GLES20.glUniform1fv(location, count, v); } @Override public void glUniform1i(int location, int x) { GLES20.glUniform1i(location, x); } @Override public void glUniform1iv(int location, int count, IntBuffer v) { GLES20.glUniform1iv(location, count, v); } @Override public void glUniform2f(int location, float x, float y) { GLES20.glUniform2f(location, x, y); } @Override public void glUniform2fv(int location, int count, FloatBuffer v) { GLES20.glUniform2fv(location, count, v); } @Override public void glUniform2i(int location, int x, int y) { GLES20.glUniform2i(location, x, y); } @Override public void glUniform2iv(int location, int count, IntBuffer v) { GLES20.glUniform2iv(location, count, v); } @Override public void glUniform3f(int location, float x, float y, float z) { GLES20.glUniform3f(location, x, y, z); } @Override public void glUniform3fv(int location, int count, FloatBuffer v) { GLES20.glUniform3fv(location, count, v); } @Override public void glUniform3i(int location, int x, int y, int z) { GLES20.glUniform3i(location, x, y, z); } @Override public void glUniform3iv(int location, int count, IntBuffer v) { GLES20.glUniform3iv(location, count, v); } @Override public void glUniform4f(int location, float x, float y, float z, float w) { GLES20.glUniform4f(location, x, y, z, w); } @Override public void glUniform4fv(int location, int count, FloatBuffer v) { GLES20.glUniform4fv(location, count, v); } @Override public void glUniform4i(int location, int x, int y, int z, int w) { GLES20.glUniform4i(location, x, y, z, w); } @Override public void glUniform4iv(int location, int count, IntBuffer v) { GLES20.glUniform4iv(location, count, v); } @Override public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) { GLES20.glUniformMatrix2fv(location, count, transpose, value); } @Override public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) { GLES20.glUniformMatrix3fv(location, count, transpose, value); } @Override public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) { GLES20.glUniformMatrix4fv(location, count, transpose, value); } @Override public void glUseProgram(int program) { GLES20.glUseProgram(program); } @Override public void glValidateProgram(int program) { GLES20.glValidateProgram(program); } @Override public void glVertexAttrib1f(int indx, float x) { GLES20.glVertexAttrib1f(indx, x); } @Override public void glVertexAttrib1fv(int indx, FloatBuffer values) { GLES20.glVertexAttrib1fv(indx, values); } @Override public void glVertexAttrib2f(int indx, float x, float y) { GLES20.glVertexAttrib2f(indx, x, y); } @Override public void glVertexAttrib2fv(int indx, FloatBuffer values) { GLES20.glVertexAttrib2fv(indx, values); } @Override public void glVertexAttrib3f(int indx, float x, float y, float z) { GLES20.glVertexAttrib3f(indx, x, y, z); } @Override public void glVertexAttrib3fv(int indx, FloatBuffer values) { GLES20.glVertexAttrib3fv(indx, values); } @Override public void glVertexAttrib4f(int indx, float x, float y, float z, float w) { GLES20.glVertexAttrib4f(indx, x, y, z, w); } @Override public void glVertexAttrib4fv(int indx, FloatBuffer values) { GLES20.glVertexAttrib4fv(indx, values); } @Override public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) { GLES20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr); } @Override public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int offset) { // FIXME check implementation! GLES20.glVertexAttribPointer(indx, size, type, normalized, stride, offset); //throw new UnsupportedOperationException("missing implementation"); } @Override public void glActiveTexture(int texture) { GLES20.glActiveTexture(texture); } @Override public void glBindTexture(int target, int texture) { GLES20.glBindTexture(target, texture); } @Override public void glBlendFunc(int sfactor, int dfactor) { GLES20.glBlendFunc(sfactor, dfactor); } @Override public void glClear(int mask) { GLES20.glClear(mask); } @Override public void glClearColor(float red, float green, float blue, float alpha) { GLES20.glClearColor(red, green, blue, alpha); } @Override public void glClearDepthf(float depth) { GLES20.glClearDepthf(depth); } @Override public void glClearStencil(int s) { GLES20.glClearStencil(s); } @Override public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) { GLES20.glColorMask(red, green, blue, alpha); } @Override public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) { throw new UnsupportedOperationException("missing implementation"); } @Override public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) { throw new UnsupportedOperationException("missing implementation"); } @Override public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) { GLES20.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); } @Override public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { GLES20.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } @Override public void glCullFace(int mode) { GLES20.glCullFace(mode); } @Override public void glDeleteTextures(int n, IntBuffer textures) { GLES20.glDeleteTextures(n, textures); } @Override public void glDepthFunc(int func) { GLES20.glDepthFunc(func); } @Override public void glDepthMask(boolean flag) { GLES20.glDepthMask(flag); } @Override public void glDepthRangef(float zNear, float zFar) { GLES20.glDepthRangef(zNear, zFar); } @Override public void glDisable(int cap) { GLES20.glDisable(cap); } @Override public void glDrawArrays(int mode, int first, int count) { GLES20.glDrawArrays(mode, first, count); } @Override public void glDrawElements(int mode, int count, int type, Buffer indices) { GLES20.glDrawElements(mode, count, type, indices); } @Override public void glEnable(int cap) { GLES20.glEnable(cap); } @Override public void glFinish() { GLES20.glFinish(); } @Override public void glFlush() { GLES20.glFlush(); } @Override public void glFrontFace(int mode) { GLES20.glFrontFace(mode); } @Override public void glGenTextures(int n, IntBuffer textures) { GLES20.glGenTextures(n, textures); } @Override public int glGetError() { return GLES20.glGetError(); } @Override public void glGetIntegerv(int pname, IntBuffer params) { GLES20.glGetIntegerv(pname, params); } @Override public String glGetString(int name) { return GLES20.glGetString(name); } @Override public void glHint(int target, int mode) { GLES20.glHint(target, mode); } @Override public void glLineWidth(float width) { GLES20.glLineWidth(width); } @Override public void glPixelStorei(int pname, int param) { GLES20.glPixelStorei(pname, param); } @Override public void glPolygonOffset(float factor, float units) { GLES20.glPolygonOffset(factor, units); } @Override public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) { GLES20.glReadPixels(x, y, width, height, format, type, pixels); } @Override public void glScissor(int x, int y, int width, int height) { GLES20.glScissor(x, y, width, height); } @Override public void glStencilFunc(int func, int ref, int mask) { GLES20.glStencilFunc(func, ref, mask); } @Override public void glStencilMask(int mask) { GLES20.glStencilMask(mask); } @Override public void glStencilOp(int fail, int zfail, int zpass) { GLES20.glStencilOp(fail, zfail, zpass); } @Override public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) { GLES20.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } @Override public void glTexParameterf(int target, int pname, float param) { GLES20.glTexParameterf(target, pname, param); } @Override public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) { GLES20.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } @Override public void glViewport(int x, int y, int width, int height) { GLES20.glViewport(x, y, width, height); } }