/* * Copyright 2010, 2011, 2012 mapsforge.org * * This program is free software: you can redistribute it and/or modify it under the * terms of the GNU Lesser General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along with * this program. If not, see . */ package org.oscim.generator; import org.oscim.renderer.TileManager; import org.oscim.renderer.TileGenerator; import org.oscim.utils.PausableThread; /** * A MapWorker uses a {@link TileGenerator} to generate map tiles. It runs in a * separate thread to avoid blocking the UI thread. */ public class MapWorker extends PausableThread { private final String THREAD_NAME; private final JobQueue mJobQueue; private final TileGenerator mMapGenerator; private final TileManager mTileManager; /** * @param id * thread id * @param jobQueue * ... * @param tileGenerator * ... * @param tileManager * ... */ public MapWorker(int id, JobQueue jobQueue, TileGenerator tileGenerator, TileManager tileManager) { super(); mJobQueue = jobQueue; mMapGenerator = tileGenerator; mTileManager = tileManager; THREAD_NAME = "MapWorker" + id; } public TileGenerator getMapGenerator() { return mMapGenerator; } @Override protected void afterRun() { // empty } @Override protected void doWork() { JobTile tile = mJobQueue.poll(); if (tile == null) return; // Log.d("...", "load: " + tile); boolean success = mMapGenerator.executeJob(tile); if (!isInterrupted() && success) { mTileManager.passTile(tile); } } @Override protected String getThreadName() { return THREAD_NAME; } @Override protected void takeabreak() { mMapGenerator.getMapDatabase().cancel(); } @Override protected int getThreadPriority() { return (Thread.NORM_PRIORITY + Thread.MIN_PRIORITY) / 3; } @Override protected boolean hasWork() { return !mJobQueue.isEmpty(); } }