/*
* Copyright 2018 Gustl22
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see
* Generate own models: * If using Blender for new models, start fresh project delete camera and light source, keep blender render engine. * Export as .obj/fbx * Use Fbx converter [https://github.com/libgdx/fbx-conv] and Java GUI [https://github.com/ASneakyFox/libgdx-fbxconv-gui] * to convert to g3d. * .obj is supported, too, but has troubles with textures and materials. * More: [https://github.com/libgdx/libgdx/wiki/Importing-Blender-models-in-LibGDX] */ public enum VtmModels { CAR("models/vehicles/car.g3db"), MEMORIAL("models/historic/memorial.g3db"), STREETLAMP("models/highway/streetlamp.g3db"), TREE("models/natural/tree.g3dj"), TREE_ASH("models/natural/tree_ash.g3db"), TREE_FIR("models/natural/tree_fir.g3db"), TREE_OAK("models/natural/tree_oak.g3db"); private final String mPath; VtmModels(String path) { mPath = path; } /** * Get relative path to models. Assets path isn't included! */ public String getPath() { return mPath; } public InputStream getModelAsStream() { return AssetAdapter.readFileAsStream(mPath); } }