/* * Copyright 2012, 2013 Hannes Janetzek * * This program is free software: you can redistribute it and/or modify it under the * terms of the GNU Lesser General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along with * this program. If not, see . */ package org.oscim.renderer.layer; import java.nio.ShortBuffer; import org.oscim.renderer.TextureObject; /** * @author Hannes Janetzek */ public abstract class TextureLayer extends Layer { // holds textures and offset in vbo public TextureObject textures; // scale mode public boolean fixed; /** * @param sbuf * buffer to add vertices */ @Override protected void compile(ShortBuffer sbuf) { for (TextureObject to = textures; to != null; to = to.next) TextureObject.uploadTexture(to); // add vertices to vbo Layers.addPoolItems(this, sbuf); } abstract public boolean prepare(); }