- add no-projection option for mapdata - use depth buffer for line clipping to tile - no more scissor, yay! - extract line and poly render function from maprenderer - use one vbo for both polys and lines - use linear interpolator for fling-scroller - add 'exclusive' negative matcher to rendertheme - add some more options to rendertheme, kind of inheritance at least for lines, see theme - add caching for node tags -> renderinstructions - ...
94 lines
1.9 KiB
Java
94 lines
1.9 KiB
Java
/*
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* Copyright 2010, 2011, 2012 mapsforge.org
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.mapsforge.android.glrenderer;
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import android.util.Log;
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public class ShortPool {
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private static final int POOL_LIMIT = 6000;
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static private ShortItem pool = null;
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static private int count = 0;
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static private int countAll = 0;
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static synchronized void finish() {
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count = 0;
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countAll = 0;
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pool = null;
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}
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static synchronized ShortItem get() {
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if (pool == null) {
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countAll++;
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return new ShortItem();
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}
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count--;
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if (count < 0) {
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int c = 0;
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for (ShortItem tmp = pool; tmp != null; tmp = tmp.next)
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c++;
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Log.d("ShortPool", "eek wrong count: " + count + " left" + c);
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return new ShortItem();
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}
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ShortItem it = pool;
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pool = pool.next;
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it.used = 0;
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it.next = null;
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return it;
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}
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static synchronized void add(ShortItem items) {
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if (items == null)
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return;
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// limit pool items
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if (countAll < POOL_LIMIT) {
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ShortItem last = items;
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while (true) {
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count++;
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if (last.next == null)
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break;
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last = last.next;
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}
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last.next = pool;
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pool = items;
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} else {
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// int cleared = 0;
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ShortItem prev, tmp = items;
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while (tmp != null) {
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prev = tmp;
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tmp = tmp.next;
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countAll--;
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prev.next = null;
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}
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}
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}
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}
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