205 lines
4.6 KiB
Java
205 lines
4.6 KiB
Java
/*
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* Copyright 2012, 2013 Hannes Janetzek
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General License for more details.
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*
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* You should have received a copy of the GNU Lesser General License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.layers.tile;
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import org.oscim.core.Tile;
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import org.oscim.renderer.BufferObject;
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import org.oscim.renderer.sublayers.Layers;
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import org.oscim.renderer.sublayers.TextItem;
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import org.oscim.utils.quadtree.QuadTree;
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/**
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* Extends Tile class to hold state and data for concurrent use in
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* TileManager (Main Thread), TileLoader (Worker Threads) and
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* Rendering (GL Thread).
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*/
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public final class MapTile extends Tile {
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public final static int STATE_NONE = 0;
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/**
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* STATE_LOADING means the tile is about to be loaded / loading.
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* it belongs to TileLoader thread.
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*/
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public final static int STATE_LOADING = 1 << 0;
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/**
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* STATE_NEW_DATA: tile data is prepared for rendering. While
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* 'locked' it belongs to GL Thread.
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*/
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public final static int STATE_NEW_DATA = 1 << 1;
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/**
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* STATE_READY: tile data is uploaded to GL.While
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* 'locked' it belongs to GL Thread.
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*/
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public final static int STATE_READY = 1 << 2;
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/**
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* TBD
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*/
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public final static int STATE_ERROR = 1 << 3;
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/**
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* absolute tile coordinates: tileX,Y / Math.pow(2, zoomLevel)
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*/
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public double x;
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public double y;
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/** STATE_* */
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public byte state;
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/**
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* distance from map center
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*/
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public float distance;
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/**
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* Tile data set by TileLoader.
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*/
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public TextItem labels;
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public Layers layers;
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/**
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* Tile is in view region. Set by GLRenderer.
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*/
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public boolean isVisible;
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/**
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* Pointer to access relatives in QuadTree
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*/
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public QuadTree<MapTile> rel;
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/** to avoid drawing a tile twice per frame
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* FIXME what if multiple layers use the same tile? */
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int lastDraw = 0;
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public final static int PROXY_CHILD1 = 1 << 0;
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public final static int PROXY_CHILD2 = 1 << 1;
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public final static int PROXY_CHILD3 = 1 << 2;
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public final static int PROXY_CHILD4 = 1 << 3;
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public final static int PROXY_PARENT = 1 << 4;
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public final static int PROXY_GRAMPA = 1 << 5;
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public final static int PROXY_HOLDER = 1 << 6;
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/** keep track which tiles are locked as proxy for this tile */
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public byte proxies;
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/** counting the tiles that use this tile as proxy */
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byte refs;
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/** up to 255 Threads may lock a tile */
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byte locked;
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// only used GLRenderer when this tile sits in for another tile.
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// e.g. x:-1,y:0,z:1 for x:1,y:0
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MapTile holder;
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MapTile(int tileX, int tileY, byte zoomLevel) {
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super(tileX, tileY, zoomLevel);
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this.x = (double) tileX / (1 << zoomLevel);
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this.y = (double) tileY / (1 << zoomLevel);
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}
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/**
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* @return true when tile might be referenced by another thread.
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*/
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boolean isLocked() {
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return locked > 0 || refs > 0;
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}
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void lock() {
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if (locked++ > 0)
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return;
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// lock all tiles that could serve as proxy
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MapTile p = rel.parent.item;
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if (p != null && (p.state != 0)) {
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proxies |= PROXY_PARENT;
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p.refs++;
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}
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p = rel.parent.parent.item;
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if (p != null && (p.state != 0)) {
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proxies |= PROXY_GRAMPA;
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p.refs++;
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}
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for (int j = 0; j < 4; j++) {
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if ((p = rel.get(j)) == null || p.state == 0)
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continue;
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proxies |= (1 << j);
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p.refs++;
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}
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}
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void unlock() {
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if (--locked > 0 || proxies == 0)
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return;
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if ((proxies & PROXY_PARENT) != 0)
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rel.parent.item.refs--;
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if ((proxies & PROXY_GRAMPA) != 0)
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rel.parent.parent.item.refs--;
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for (int i = 0; i < 4; i++) {
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if ((proxies & (1 << i)) != 0)
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rel.get(i).refs--;
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}
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proxies = 0;
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}
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public void addLabel(TextItem t) {
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t.next = labels;
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labels = t;
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}
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public void clearState() {
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state = STATE_NONE;
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}
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/**
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* @return true if tile is loading, has new data or is ready for rendering
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*/
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public boolean isActive() {
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return state > STATE_NONE && state < STATE_ERROR;
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}
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public void setLoading() {
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//if (state != STATE_NONE)
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//Log.d(TAG, "wrong state: " + state);
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state = STATE_LOADING;
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}
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void clear(){
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if (layers != null) {
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// TODO move this to layers clear
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if (layers.vbo != null) {
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BufferObject.release(layers.vbo);
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layers.vbo = null;
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}
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layers.clear();
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layers = null;
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}
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TextItem.pool.releaseAll(labels);
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}
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}
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