vtm/src/org/oscim/renderer/layer/TextItem.java
Hannes Janetzek 4a06553ddc more work on overlay renderer:
- moved text rendering to overlay
- added grid overlay
2013-10-09 01:27:43 +02:00

78 lines
1.8 KiB
Java

/*
* Copyright 2012 Hannes Janetzek
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.renderer.layer;
import org.oscim.theme.renderinstruction.Text;
public class TextItem {
private static Object lock = new Object();
private static TextItem pool;
public static TextItem get() {
synchronized (lock) {
if (pool == null)
return new TextItem();
TextItem ti = pool;
pool = pool.next;
ti.next = null;
return ti;
}
}
public static void release(TextItem ti) {
if (ti == null)
return;
synchronized (lock) {
while (ti != null) {
TextItem next = ti.next;
ti.next = pool;
pool = ti;
ti = next;
}
}
}
public TextItem set(float x, float y, String string, Text text) {
this.x = x;
this.y = y;
this.string = string;
this.text = text;
this.width = text.paint.measureText(string);
return this;
}
public TextItem move(TextItem ti, float dx, float dy) {
this.x = dx + ti.x;
this.y = dy + ti.y;
this.string = ti.string;
this.text = ti.text;
this.width = ti.width;
return this;
}
public TextItem next;
public float x, y;
public String string;
public Text text;
public float width;
public short x1, y1, x2, y2;
// public byte placement
}